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Focused Feedback

Necessary Hero Quality of Life Balance

So here’s what I’ve come up with from playing all the heroes in their current build extensively to help achieve better balance.
  • The Emperor: - Ok the big one on everyone’s mind first. My solution: Fix wall hack lightning and dark aura, reduce heal from chain lightning by 10 per hit and reduce chain targets by 1, make jumping and dashes cost stamina so they can not be spammed. Reduce his stamina drain on lightsaber heroes blocking, the rate he drains block stamina is ludicrous and broken.
  • Yoda: - He’s a little too slow, he’s certainly not competing in the dunk contest with that vertical. My solution: Increase base speed slightly, improve his dash speed, raise the damage of his lightsaber if it hits from the air, ever so slightly raise his lightsaber rush damage, increase Jedi mentor epic upgrade by 2%
  • Luke Skywalker - This Luke has not been hitting the Jedi gym lately, his force powers are quite flabby and his rush speed is underwhelming. Right now you can only kill by chance, the chance they are by a ledge or the chance their controller is off. My solution: Raise his Rush distance and speed by a fair amount, and the damage by 25. Raise his lightsaber base damage to 100. Increase radius of repulse and damage of repulse to 115, increase epicenter epic damage to 65. Force push is perfect, but make it like Mass Effect physics. The damage should come from hitting the wall, so the increased upgrades to Force Push force should equal higher damage upon impacting an object. 80% should kill a specialist on impact, 100% should kill a heavy on impact.
  • Chewbacca - The bane of all villains. Just apply the blurry nerf to him as well. His shock grenade should break on 200 damage, shredding Vader from one stun and fury is nonsense. If Kyle REN isn’t allowed to wail on frozen targets then Chewie isn’t allowed either. I think the current duration of SCS should apply to fury also. You don’t need all that time especially when it can be extended per kill.
  • Boba Fett - Cut the guy some slack, he already got drunk and thrown in a sarlacc, then his rockets were turned into toys. My solution: Make concussed targets take additional damage, give him 50-75 extra health, and buff the EE-3 to have vastly improved accuracy and headshot damage. Also increased flamethrower melee range would be appreciated, minor burn over time would be lovely.
  • Darth Vader - Darth Vader is fantastic, apart from his choke. His signature move needs some touch ups, it would benefit from being a passive move such as click and walk away. The option to continue choking for bonus damage should remain, but as default they should be locked in a choke which to completion should amount to 100 damage with no star cards or bonus. Bonus choke damage should make you vulnerable but I think it would greatly benefit from being a choice.
  • Kyle Ren - The master of the Knights of Ren currently could be voted out of office. My solution: His freeze should break on 200 damage, a trait that should be universal to all stun locks. His frenzy works 10% of the time, so some TLC would be nice on that, plus it should do increased damage for all strikes. I think he should also recover 25 health for every frenzy kill. Harsh Pull should get a bump of 10 damage across the board. And please make his footsteps a little quieter, he can be detected from across the map even without radar just by his super stompers.
  • Leia - She just needs aim assist reduction on secondary fire, and moderate reduction of secondary fire at extended range. Otherwise ?
  • Iden Versio - For such a cool new character she’s currently only as good as her gun. My Solution: Make her droid faster at acquiring targets and do 25 damage to every hit target, it’s minor but it’d help. Also the stun should be as good as Chewie’s grenade, albeit also adhering to the break at 200 damage rule. Her pulse cannon needs to hit heroes harder. Much harder. A little aim assist on the pulse cannon would also help more casual players use her to her best potential. And please make her emotes work, the Rebels need to know hope can’t save them!
  • Phasma - Staff usability please!
  • Rey - She’s perfectly balanced except for Mind trick, which should not effect you while blocking ever, and she should have saber damage reduced by 10. Otherwise ?
  • Han, Finn, Lando, Bossk, and Maul are perfect as they are, no changes needed in any department!

Feel free to give your own feedback on my suggestions for any tweaks you may have come up with yourselves!
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Replies

  • Emporer: Just fix Lightning and Dark Aura through walls, and maybe make his dashes have more of a cool down. Otherwise, he's fine in my book.

    Yoda: Don't play him at all really, so I'm not sure about him.

    Luke: "Right now you can only kill by chance" is false. I've topped plenty of HvV boards as Luke, with 18k+ total points. In GA, combo Rush and Repulse, or vice verse for good damage. But even then, I agree he should have a faster rush, and repulse should activate faster. I'm pretty sure his Lightsaber damage is at 100 already, only Yoda, Vader, and Rey have different damage as far as I know. He should also have a bit faster movement speed, similar to how he was in the last game. Repulse has fine damage, especially since its a 360 attack.

    Chewie: He only does really well in HvV, unless you just use him as a Hero hunter in GA. Its ridiculous that level 0 Chewie players can top HvV boards just with Shock Grenade and Furious Bowcaster. The way I'd fix it is by having shocked targets take less damage. There's a card that makes shocked targets take more damage, so why not make the base damage to shocked targets weaker? Also, Lando can also shoot stunned targets all day, same as Chewie, and he can also kill, or nearly kill enemy Villains if he's right up in their face with headshots, which I'm surprised you didn't mention.

    Boba Fett: Just make his EE-3 more viable of a weapon. His concussion rockets already have a pretty long stun time, which can be increased, so I dont reallt think they need damage. His health is fine, but he could use a regen increase.

    Vader: Totally disagree on your idea for him. If you use the right cards, choke is deadly. I often use the card that makes him deal more damage when choking 2 (or 3) or more enemies at once, and it kills in just a couple seconds. Besides, Vader is a tank, he can take the damage while choking targets, you just have to knkw when to use it to be most effective.

    Kylo: Freeze is actually a great ability. The trick is that it isn't meant for YOU to get kills with. Freeze a bunch of targets, and let your team mop them up while they're helpless. Frenzy works more than 10% of the time for me, but it does need work. After 1 dodge, it pretty much stops hitting the enemy. I do like the idea of health back on kills with it, it'd definitely make it more viable, since you eat quite a bit of damage while using it. Either that, or make him more resistant to damage when usinf Frenzy. Harsh Pull is fine as is right now, I wouldn't change it really. I have it at Epic for 50 damage, and I don't think buffing it to 60 damage would change much.

    Leia: Just reduce the lock on range so it cant hit people hundreds of meters away. Seriously, my first game as Leia, I played on Crait, and got 30+ kills almost exclusively with secondary fire.

    Iden: Her shield needs to block more damage types (especially explosives), and her droid needs to work faster. When the stun hits, its really good. Pulse Cannon is fine on damage, it shouldn't be your main choice against Heroes, but it does need to have better accuracy. As it is, even with the crosshair directly over a target, it sometimes still misses. She could also use more health regen, since if she gets hit a few times, she's already at half health. And yes please, let me use her emotes. I miss hearing them.

    Phasma: The staff is a killer in HvV, but it can hardlt hit regular infantry. I'd honestly take slightly reduced damage for faster swings. Otherwise, she's pretty good when set up right.

    Rey: Rey is fine. Mind Trick is easy to outlast just by dodging around. Her saber damage is fine as well. Unless they switch saber damage between Rey and Luke, which I'd be fine with, I'm fine with her having high damage.

    Overall for Heroes, I'd love if we got rid of health on kill star cards, and just made that a default thing. I hate having to use those cards in GA in order to stay alive for a long amount of time (and no, I'm not bad at the game. Heroes typically just can't stay alive long without these cards), so I'd rather it be a default thing. 10-20 health back for soldier kills, and 100 for Heroes (not applicable in HvV though). So basically, everyone has Epic level health on kill. Maybe take Heroes off radar as well, but I don't know how good of an idea that is.
  • My mistake I thought Luke had 90 damage, I think switching his damage with Rey would make total sense. He’s actually my HvV main if you can believe it, I just hate how he feels like a walking hair dryer. I understand he was meant to be a hit and runner, but there lies the problem with his current power level is he can barely hit and mostly run. I think repulse might be better to stay slow in activation but be his big bang move to help him out some.

    Totally blanked on Lando’s shock, I’d apply your suggestion as well as break at 200 damage.

    I have my Vader all purpled out so I definitely understand the damage you mean, it’s devastating to catch a group. The problem is the manual hold mini game kind of breaks the game literally for most people on the receiving end so I’m just suggesting a rework to be more similar to BF1, with the option to rack up the extra damage at the risk of being focused down by those not caught in the choke.

    I usually use it defensively or to halt a push, with combat rolls how they are right now I wouldn’t dare charge into it, especially in HvV when I can have a friendly Iden or Bossk just beam free headshots into the poor saps. I would just like some equilibrium between Light Side stuns and Dark Side stuns. I thought it might benefit against weakened infantry but I didn’t have it purple yet so I’ll trust your experience with that.

    My thoughts exactly on Leia, that secondary shot is filthy on open maps. Definitely needs the homing reduced at range.

    Yes totally agree on the shield and the droid, I just think it’d be nice if it worked a little like the story mode version (not instant kills mind you, just a little chip damage to help her clear rooms. Iden with a pulse cannon on HvV Endor is actually very useful against Han, Leia, and Chewie you just need 3 headshots with max charge to even kill Han which I think is a bit excessive. I’ve had the same issues with the accuracy as well. She does desperately need the extra health regen.

    That would make sense, I’ve to this day never got a staff kill and I’ve tried even with the droid shocks.

    Yeah I’m familiar with all the silly jumping and rolling you get to do with a mind trick lol It just doesn’t compute with me why it hits even blocking heroes when other force powers can’t do the same. That being said it can be dodged with a roll I’d just like it to be in line with other force powers realm of usability.

    That would be a great rework of the hero system and would make a lot of sense to have 20 health on kill. It’s true you occasionally have to play your heroes especially Kylo and other non-heal capable characters like a sissy and it can be frustrating. As far as heroes on radar I’m not sure. I think they shouldn’t appear unless they are 1. Firing/swinging 2. Power using/sprinting 3. On an Objective 4. In the out of bounds areas to prevent spawn kill rushes. How’s that sound? It would help out quite a few heroes built for stealth like Luke, Lando, and Iden. Maybe even Bossk when played as a sniper. Thanks for the feedback a lot of good points made, we may balance this game yet.

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  • WildSpace wrote: »
    My mistake I thought Luke had 90 damage, I think switching his damage with Rey would make total sense. He’s actually my HvV main if you can believe it, I just hate how he feels like a walking hair dryer. I understand he was meant to be a hit and runner, but there lies the problem with his current power level is he can barely hit and mostly run. I think repulse might be better to stay slow in activation but be his big bang move to help him out some.

    Totally blanked on Lando’s shock, I’d apply your suggestion as well as break at 200 damage.

    I have my Vader all purpled out so I definitely understand the damage you mean, it’s devastating to catch a group. The problem is the manual hold mini game kind of breaks the game literally for most people on the receiving end so I’m just suggesting a rework to be more similar to BF1, with the option to rack up the extra damage at the risk of being focused down by those not caught in the choke.

    I usually use it defensively or to halt a push, with combat rolls how they are right now I wouldn’t dare charge into it, especially in HvV when I can have a friendly Iden or Bossk just beam free headshots into the poor saps. I would just like some equilibrium between Light Side stuns and Dark Side stuns. I thought it might benefit against weakened infantry but I didn’t have it purple yet so I’ll trust your experience with that.

    My thoughts exactly on Leia, that secondary shot is filthy on open maps. Definitely needs the homing reduced at range.

    Yes totally agree on the shield and the droid, I just think it’d be nice if it worked a little like the story mode version (not instant kills mind you, just a little chip damage to help her clear rooms. Iden with a pulse cannon on HvV Endor is actually very useful against Han, Leia, and Chewie you just need 3 headshots with max charge to even kill Han which I think is a bit excessive. I’ve had the same issues with the accuracy as well. She does desperately need the extra health regen.

    That would make sense, I’ve to this day never got a staff kill and I’ve tried even with the droid shocks.

    Yeah I’m familiar with all the silly jumping and rolling you get to do with a mind trick lol It just doesn’t compute with me why it hits even blocking heroes when other force powers can’t do the same. That being said it can be dodged with a roll I’d just like it to be in line with other force powers realm of usability.

    That would be a great rework of the hero system and would make a lot of sense to have 20 health on kill. It’s true you occasionally have to play your heroes especially Kylo and other non-heal capable characters like a sissy and it can be frustrating. As far as heroes on radar I’m not sure. I think they shouldn’t appear unless they are 1. Firing/swinging 2. Power using/sprinting 3. On an Objective 4. In the out of bounds areas to prevent spawn kill rushes. How’s that sound? It would help out quite a few heroes built for stealth like Luke, Lando, and Iden. Maybe even Bossk when played as a sniper. Thanks for the feedback a lot of good points made, we may balance this game yet.

    Luke, Maul, and Kylo all do 100 damage per saber swing. Again, I'd be totally fine if he and Rey switched saber damage. Luke is also my main in HvV (and most the time in GA), and I've got him at level 25 or 26, and I agree. I'd be cool with Repulse doing more damage, with the same activation speed. I almost always have Epicenter on, so Rush then Repulse is a combo I use to get a good 2-4 kills in GA, and it can finish off Villains in HvV.

    I'm not sure how I feel about the 200 damage breaks stun. On one hand, it would definitely help balance Chewie, and make it so Kylo could attack stunned targets, but on the other hand, it would mean that all infantry (sans Enforcers ans Aerials) could be taken out by stun with no chance to attack back.

    I've got Vader at level 25 or 26, and again, I use the extra choke damage a lot in GA. If they just fixed when it glitches and makes people fly around the map, I think it'd be good as it is. I very much prefer his choke in this game, as it feels more like a strong Vader power move. In the previous game, both choke and saber throw were really only meant for single targets, so I likd him having a group attack in this game.

    I assume you're talking about Kylo? If you are, I've got him at level 34, and Freeze is definitely meant more as an escape power, or to stop enemies in their tracks so your team can take them out.

    I have Iden at level 25, and if her stun worked more effectively, I feel a lot more people would play as her. I've used the Pulse Cannon against Heroes, and it works, but I'm not a great shot, so I miss most of my shots with it against them, lol. I'm much better against infantry when using it.

    I've gotten quite a few staff kills, but it definitely relies on the droid for hits most the time, unless Vader is choking someone, or Kylo or the Emporer stuns the enemy. I also use the card that makes the third strike do more damage, and that can make it so the staff kills some Heroes from full health.

    I think the reason it can get past blocks, is because its affecting the enemies mind, and isn't a physical attack. But even with that logic its weird, but I still don't have a problem with people using it, since most Rey players use it immediately. I prefer to use it in the middle of a duel, then follow up with a Dash and strike combo.

    And exactly. I love playing as Kylo, but I feel I'm forced to stick back to get my health back, when I'd rather be pushing hard into objectives. I honestly would love for health on kill to be a default thing, so that card combinations could be more diverse, and even players who aren't great with Heroes can have a bit more of a chance
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