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Weapons we would like to see

So I thought it would be good to make a thread to help the Devs see what weapons we would like to see be included or return from BF1. Make sure to include what class the weapon would go to, fire mode and damage, and any potential attachments you feel would fit on the blaster. Any images or facts are welcome!

Here’s some I’d like to see get added:
  • T-21: Heavy/Full Auto Low RPM/High Damage/High Accuracy/Recoil Reducing Stock, Low power scope, Extended Range Barrel
  • DC-17m: Assault/Full Auto Moderate RPM/Moderate Damage/Moderate Accuracy/Foreward Grip(reduced spread), Barrel Extension(increased bolt speed), Secondary Fire grenade launcher
  • ACP Repeater: Assault/5 round Burst High RPM/Low Damage/Moderate accuracy/Improved Power Cell(fire longer before overheat), Improved Burst(+1 shot), Particle shells(reduced damage to shields, vehicles, turrets/increased damage to infantry and heroes) *its from Republic Commando used by Trandoshan slavers and its pretty awesome*
  • T-21b: Specialist/Semi Auto Low RPM/ Mid-High Damage/ High Accuracy/ Dual Zoom Scope, Barrel Extension(increased bolt speed), Hair Trigger(increased fire rate)
  • Adventurer Slugthrower: Specialist/ Semi Auto Low RPM/Extreme Damage/High Accuracy/Slug mod(changes the projectile to a solid slug that passes through shields but overheats after every shot), Night Scope, Vibro-Bayonet(increases melee damage) *this was Aurra Sing’s rifle in the Clone Wars Show*
  • E-11d: Assault/ Semi Auto Moderate RPM/Mid-High Damage/High accuracy/ low power scope, hair trigger, Recon Barrel(Shots are muffled and no longer show on radar) too OP?
  • DT-57: Officer/ Semi Auto Moderate RPM/High Damage/Moderate accuracy/ Improved Power cell, Reinforced barrel(reduced recoil), Particle Shells? *Grievous’ pistol for anyone who didn’t know it’s so uncivilized*
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Replies

  • I think it would also be much appreciated by everyone if a new star card weapon was introduced that was a single or double shot flak cannon to help players deal with fighters. The targeting angle of the ion torpedo and ion turret are horrid, an ion grenade isn’t touching an A-Wing, and the NT-242 ion mode is too weak against good pilots. I’ve gone on preposterous streaks especially on Hoth because of that and it seems like a handheld flak launcher(think XM25 launcher used by US military) would do the trick. I’m sure the Devs could get creative and find some canon cannon lol but please don’t let it air burst infantry indoors for stupid damage we don’t need another SCS mishap.

    Another I’d like to suggest is a bit unique, but it makes sense for the heavy class crowd controlling.
    • FC-1 Flechette Launcher: Heavy/ Semi Auto Low-Moderate RPM/High Damage Low Range/Wide Accuracy/Rangefinder(reduced recoil), Disruptor Shot(explosive ion overheats quicker), Quad Barrel(adds 2 barrels but extra spread) *this is a very heavy and cumbersome anti-armor shotgun from Jedi Knight Jedi Outcast which also gave us the bryar pistol and TL-50*
    • E-22: Heavy/ Full Auto High RPM/Moderate Damage/Accuracy like a bowcaster aimed vertically/Vented Barrel(quicker cooling), Extended Barrel(increased range), Second Barrel Sync(both barrels now fire together but overheat twice as fast)
    • DXR-6: Specialist/ Full Auto Low RPM/Moderate Damage/Moderate Accuracy/Reinforced Barrel(reduced recoil), Extended Muzzle brake(increased bolt speed), Disintegration secondary fire(Forces scope-in while held for full charge to instakill hit target at or below 250 health) *another of my favorites from Jedi Outcast, here’s hoping animating a disintegration isn’t too hard right?*

    I hope at some point all classes receive a secondary fire weapon to make the playing field a little more even.
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  • X-8 Night Sniper: Specialist. They need something that resembles a pistol that can also work as a sniper weapon. Mods: Improved Cooling, Improved Range, and Thermal Vision
  • vonVile wrote: »
    X-8 Night Sniper: Specialist. They need something that resembles a pistol that can also work as a sniper weapon. Mods: Improved Cooling, Improved Range, and Thermal Vision

    That would make a lot of sense to have added in the game for the Specialist and not just lando. They have the A280-CFE but it can’t be used reliably at close range so a pistol type weapon would be great for the Specialist so they can be a little more flexible. That’s how I used it in BF1
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  • As much as I dislike Officers I think it’d be fair for them to receive some weapon ideas as well. I think they are a little lacking in the CQC department.
    • DT-12: Officer, Exactly as it was in battlefront 1, hard hitting but wildly inaccurate. Mods: Improved Grip(reduced recoil), improved cooling, reduced spread
    • DL-18: Officer, also should be kept very similar to its BF1 counterpart. Mods: Low power scope, extended range, disruptor shot
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  • I'll like to see the E-11D as the Death Trooper's weapon, as an alternative to the DLT-19 which is already used by the Heavy class.

    The shoretrooper's E-22 would be nice as a fifth unlockable weapon for Assault class too - it is a double barrelled blaster so is sufficiently different from the other ones.
  • There's only one weapon that I'm particularly passionate about and it's the A180. Technically speaking, the A180 is already present in the game as a default Specialist weapon when playing as the Resistance, but I consider that to be a significant underrepresentation. The A180 was unique in that it could be reconfigured as a pistol, blaster rifle, sniper rifle, or even an ion weapon. It's possible that the different configurations could be fragmented across each class, but that would neglect the weapon's unique capability of switching configurations on the fly.

    I've submitted my own concept for how every configuration of the A180 can be implemented in a way that works with the current star card system. Specialist is the only class that can properly utilize every configuration. And the beautiful thing about having the A180 in pistol configuration as a side arm like the Flash Pistol is that you can still run and gun with it as a primary weapon just like you could in Battlefront 2015.
  • The A180 was one of my favorite weapons from BF1 and your solution to its inclusion is awesome. I could definitely see that fitting very well into the specialist class, especially the pistol as a card this time around since the specialist is desperate for a real sidearm card. I think instead of removing it from the resistance as their default sniper it could be readded as upgradable like the DC-15LE that has minorly altered stats and mods available. As far as the E-22 I think the heavy might be more fitting since the E-22 is pretty huge and meant to put out major firepower. I’d kill for the death troopers to receive their actual Rogue One weapons. Even the DLT-19d would be a little more appropriate.
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  • vonVile wrote: »
    X-8 Night Sniper: Specialist. They need something that resembles a pistol that can also work as a sniper weapon. Mods: Improved Cooling, Improved Range, and Thermal Vision

    The one from BF2015 was underrated. You could use it for Walker Assault or even smaller modes if you landed headshots. Loved using it with the smoke grenade.
  • Another I’d like to see is the WESTAR-M5. It’s probably not canon anymore, but it’d be super cool to make a return as it was the original ARC trooper primary weapon. I think it’d fit best into Assault or Specialist, full auto, very accurate but kicks hard, low-mid damage, mods: rangefinder(recoil reduction), auto cooling barrel, tactical scope(increased headshot damage)
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  • Dash
    11566 posts Member
    I just want the Relby back. And also the Pulse Rifle from N64’s Dash Rendar : Shadows of the Empire :sunglasses:
    Origin ID: "NWG_Dash"

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  • I just want the Relby back. And also the Pulse Rifle from N64’s Dash Rendar : Shadows of the Empire :sunglasses:
    The more classics that return the better. Loved that series! And Relby would be a great return to BF2, especially if it was changed for infantry like Phasma’s F-11D was from the standard.
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  • DrX2345
    2888 posts Member
    I had an idea for some sort of SMG type blaster for Specialist, maybe (if they add weapons with gimmicks like in BF1) it gives you either 25 bonus health or you can place 1 extra trip mine (total of three), as a flanking/behind enemy lines and trap laying weapon. Idk it might work, might not. Still would be quite cool.
    @WildSpace isn't the DLT19d the FO sniper rifle? Or is that the DLT19D, and there's some differences?
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • I like the idea of re-incorporating the A180 for the specialist class. It could take up all three ability slots like it does for BF2015, but instead of making them timed, just have them permanent and give them cooldowns(like the Stinger Pistol). The pistol mode, like bluebw said, could be like the Flash Pistol to give it some usefulness. Since the rifle config would easily outclass the pistol mode.

    I'd have to disagree with an SMG for the specialist. The specialist is primarily a sniper class, though obviously not exclusively. Just how I think the A280-CFE is really an "off" primary weapon for the specialist.
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
  • DrX2345
    2888 posts Member
    @EnderLionheart I didn't know if it would work, but it might also be quite cool having some weapons that replace a star card slot when you equip them, as in they maybe have a unique ability like the A180 as you were saying. Your idea is really cool btw, and I think would work better than how it used to be in SWBFI.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • WildSpace
    615 posts Member
    edited February 2018
    DrX2345 wrote: »
    @WildSpace isn't the DLT19d the FO sniper rifle? Or is that the DLT19D, and there's some differences?
    Yeah the FO get the DLT19D as their default I forgot to capitalize. That and the E-11D were death trooper primaries in Rogue One. Call me a canon stickler lol but I’d really like them to get their actual weapons
    jar-jar-binks-dancing-gif-3.gif
  • I like the idea of SMGs for specialists, but I think that might lose the focus of the class. Maybe shotguns instead? I know I already recommended the FC-1 for heavy but that’s an anti-armor shotgun so maybe heavy shotguns for heavy class and light shotguns for specialist class? I mean people have those specialist melee builds and shotguns would help those guys out way more than toting a 6 foot sniper rifle.

    I’d also like to see the FC-3 flechette launcher for the heavy, its a triple barrel shotgun about the size of the T-21.
    jar-jar-binks-dancing-gif-3.gif
  • DrX2345
    2888 posts Member
    WildSpace wrote: »
    DrX2345 wrote: »
    @WildSpace isn't the DLT19d the FO sniper rifle? Or is that the DLT19D, and there's some differences?
    Yeah the FO get the DLT19D as their default I forgot to capitalize. That and the E-11D were death trooper primaries in Rogue One. Call me a canon stickler lol but I’d really like them to get their actual weapons
    Wait so was the DLT19D a sniper rifle used by Death Troopers? Also, I completely agree with you, I think they should use the right weapon, even if it's just a reskin of their current weapons. Something else that bugs me is the fact that the Wookiee Warrior is the Enforcer for all Light Side factions. Prequel era fair enough, I've got no problem with that, but there should be a different one for the Rebellion and the Resistance.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • DrX2345 wrote: »
    WildSpace wrote: »
    DrX2345 wrote: »
    @WildSpace isn't the DLT19d the FO sniper rifle? Or is that the DLT19D, and there's some differences?
    Yeah the FO get the DLT19D as their default I forgot to capitalize. That and the E-11D were death trooper primaries in Rogue One. Call me a canon stickler lol but I’d really like them to get their actual weapons
    Wait so was the DLT19D a sniper rifle used by Death Troopers? Also, I completely agree with you, I think they should use the right weapon, even if it's just a reskin of their current weapons. Something else that bugs me is the fact that the Wookiee Warrior is the Enforcer for all Light Side factions. Prequel era fair enough, I've got no problem with that, but there should be a different one for the Rebellion and the Resistance.
    Indeed the DLT19D was the Death Troopers’ issued sniper rifle. I think instead of being basically a tougher heavy for whatever reason they should get a powered up version of the DLT19D instead. It’d fit the class much more appropriately if they are going to insist on keeping the sonic imploder.
    jar-jar-binks-dancing-gif-3.gif
  • EnderLionheart
    245 posts Member
    edited February 2018
    WildSpace wrote: »
    I like the idea of SMGs for specialists, but I think that might lose the focus of the class. Maybe shotguns instead? I know I already recommended the FC-1 for heavy but that’s an anti-armor shotgun so maybe heavy shotguns for heavy class and light shotguns for specialist class? I mean people have those specialist melee builds and shotguns would help those guys out way more than toting a 6 foot sniper rifle.

    I’d also like to see the FC-3 flechette launcher for the heavy, its a triple barrel shotgun about the size of the T-21.

    That's why I'm not in favor of SMGs for the specialists. To me at least, I think it would lose the main focus of the class. I like where your head is going, but I would also have to disagree with the shotgun idea. Not for a specialist who is supposed to me more of a stealthy class in CQs. I actually quite like the EE-4 as a secondary weapon, but I think they should make it more of a permanent installment instead of timed. Maybe keep the customizable infiltrations on timers, but make the vanilla infiltration a changable mode. The specialist is still weak enough that people are unlikely to go on any super crazy killstreaks with it. Though I think some might still find a way, so that may be too op. Maybe just extend the duration for it? I don't know.

    I'm more in favor of making the specialist more of a trap layer behind enemy lines. @bluebw posted in a thread to give the specialist something like Lando's disabler, where it would function like the scan dart, and you could toggle a shock. I'm also a big fan of making the shock grenade a paralyzing shock instead of just slowing enemies down, since you can still roll out of the shock area.

    Forgive my tangent, I know I'm in the wrong area for my suggestions right above, but I just really love my specialist!
    Tag: Deadeye_Duncan51
    "Do, or do not. There is no try"
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