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I think the respawn timed in Strike is too long.
Say you died as soon as the enemy activated the charges on the LAAT on Naboo, by the time you respawn and reach the objective it has already detonated
And why am I always the one in the left box waiting the full 10 seconds, while other join after?
Other than get good and don't die of course (Before someone else says it)
It's my least favorite part of this game. I hate it. Hoping this gets addressed whenever they rework the squad system.
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Then you back out to change weapon/ card/ class the 10 seconds resets.
A non objective mode like Blast has 5 seconds! Pointless. I also hate the squad part in Blast with the spawn points, forever walking round a corner and meeting a group of 4. More annoying than the constant Partner spawn in BF15.
SA has less due to the AI ships making up the squad.
GA it doesn't notice so much as there are 20 per side, so the squad fills up quicker.
HvV is 3 seconds or less unless you are changing character.
If they just let you respawn ASAP, almost no one would be spawning at the "same time", thus almost no one in a squad.
Notice that if your squad (3 others) fills up faster than 10 seconds, you guys just spawn, no more waiting.
IMO, the squad should be formed based on a player that's alive in the moment, and make the squad members spawn close to the battle zone.
Ok, so don’t die. Well, if you are the only one risking it to activate/deactivate or move the package, pretty good chance you will die in doing it. Then after your 20 seconds catch up, do it all again and again.
In other words, send someone to the spawn, one team gains an advantage the other is at a disadvantage.
I hate it myself, but I know that if there was an insta-spawn, then the game would be a bit unbalanced in some scenarios (like preventing the enemy from capturing an objective for example).
HvV is not 3 seconds, it's 10. At least it is in all my games.
It was in the 1.0 Patch notes, but think that was when Blast reduced from 10 to 5. Strike annoyingly never changed.
If you tap to change Hero, but pretty sure if you stay the same it almost spawns you in instantly.
Occasionally there will be an almost instant respawn, but mostly it makes you wait 10. And I am not changing villain here.
Agreed but punish by this wait time OR spawn far away - not both
I see what you mean, but at least 5 seconds of that is the death cam, which I wasn't really including as it doesn't count that in other modes. Plus you can still see what is happening/ enemy health/ location/ tactics etc. Rather than sit in the menu waiting for a squad and have no idea what is going on.
The old way of spawning on your partner was the best and made for better gameplay because you could attack an objective knowing that if you died, you could respawn with your partner and not have to run 3 miles just to get back to where you were.
that was literally the only reason it was in the game. They point blank said in game testing the running back times were too long. It had nothing to do with having a partner. Just a rubber band and duct tape fix.
I hated partner spawn. It needed the option to turn it off. The number of times I died because my partner stepped in front of me...the number of times my partner tried to push me off my cover and/or use my spot...the number of times my partner was out sight seeing....
However, I hated playing against it. You would be 2v1 and then kill one, cover, almost take out the second and pop, the other one is back again and it would be never ending even if you were sure you kept them in danger.