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Let’s hear your hero concepts!

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I’ve become intrigued with some recent hero concept ideas from the community hearing how we think some prospective heroes would work in-game, so I thought it deserved a thread so we can hear some more. I’d really like to hear ideas on what people are thinking the heroes on their wishlists could do so we could see them realistically within the game. Admittedly I’ve gotten tired of hearing demands for this hero or that, I want to hear what they’d do and how they’d fit. Please don’t make your concept overpowered. Feel free to post your concepts for any hero you’d like to see or repost any concepts you’ve done in the past so we can find them all in one place!
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Replies

  • Rocketman91
    45 posts Member
    edited February 2018
    I guess I’ll start it off.

    Luke’s sole surving student.
    Abilities:
    (Battle meditation)-grant a health boost and damage boost to all nearby allies.
    (Force retract)-pull enemies within your radius toward you
    (Sole survivor)- generate force shield that protects you and your allies from all front facing damage. Lasts for some number of seconds

    knight of Ren.
    Abilities:
    (Force drain)- drain the life of your enemies and restore all of your health. (Very long cool down time)
    (Force impale)- lift up to 3 enemies and impale them with your light saber
    (Electric repulse)- deal damge and shock everything within a certain radius of you.

    It would give EA and Dice the opportunity to flesh out this period of time with these two charachters. I think it would make for a great SP campaign IMO. They could also recycle one of the levels in this hypothetical dlc story and use it for a multiplayer.
  • I guess I’ll start it off.

    Luke’s sole surving student.
    Abilities:
    (Battle meditation)-grant a health boost and damage boost to all nearby allies.
    (Force retract)-pull enemies within your radius toward you
    (Sole survivor)- generate force shield that protects you and your allies from all front facing damage. Lasts for some number of seconds

    knight of Ren.
    Abilities:
    (Force drain)- drain the life of your enemies and restore all of your health. (Very long cool down time)
    (Force impale)- lift up to 3 enemies and impale them with your light saber
    (Electric repulse)- deal damge and shock everything within a certain radius of you.

    It would give EA and Dice the opportunity to flesh out this period of time with these two charachters. I think it would make for a great SP campaign IMO. They could also recycle one of the levels in this hypothetical dlc story and use it for a multiplayer.

    It’s interesting. I’d prefer this as an alternative to getting Poe or hux, who are quite bland and would add nothing but a name to a list in my opinion. Your knight concept has similar abilities to the reborn masters from Jedi Academy.
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  • WildSpace wrote: »

    It’s interesting. I’d prefer this as an alternative to getting Poe or hux, who are quite bland and would add nothing but a name to a list in my opinion. Your knight concept has similar abilities to the reborn masters from Jedi Academy.

    Thanks and Yeah, I really hope they wouldn’t do a Poe or Hux DLC; I feel like that would be boring. I played Jedi Academy when it first came out and I really liked the reborn. Must’ve slipped into my subconscious when I thought of powers for him.

  • univurshul
    1667 posts Member
    edited February 2018
    Edrio Two Tubes and Baze Malbus.

    Baze's primary weapon is that red helll-fire sentry thing. It should fire smooth like the M45 Resistance stock heavy gun. Like, you pretty much die if you see Baze on the field hahaha jk... His side arm is a rocket launcher and he can heal only his yellow squad so there's incentive to team battle with Baze.... his weakness is the Death Trooper, duh

    Two Tubes' rifle ..well, not sure what he rocked, someone does tho. But he should have some explosives and a side arm. When you spawn with Two Tubes, it gives another person in your squad the option to spawn as his egg mate! Yea! Much like Palp & his guards in BF1 IMO Edrio should be the closest thing to a hero-specialist, he can play the battle close in urban combat but also excels at wreaking havoc on tanks & vehicles from way out.. The AT-ST is a ~5 shot for Edrio - or perhaps a dedicated ground charge he sets in it's path from his ability star cards. Booom. Two Tubes weaknesses are opposing specialists and Imperial officers equipped with the S5 dual zoom. Due to most of the atmospheres Two Tubes can't breathe, he can only sprint for short time periods. The tradeoff is that his weapon cooling flush states are longer duration tho.. And also: dioxis doesn't affect Two Tubes...because, well...

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    Post edited by univurshul on
    Let's all remember that Luke's hand didn't clank to the stone when he vanished....Everything organic disappears as a force ghost. The in-organic stays...


  • I’ll repost my Mace Windu concept here from the Windu thread so its in the proper place.

    Health: 850
    Damage: 110
    L1 ability: Force Crush{lifts and crushes all opponents in a small field in front of him for moderate damage(damage and area upgradable via star cards)}
    R1 ability: Saber Parry{Gains additional power whenever a melee strike is successfully blocked, can be performed without any charge. Must be performed while blocking, it causes him to heavy strike his closest foe for high damage and block break.(rate of power increase upgradable)}
    L1+R1 ability: Shatterpoint{Uses the force to breach an opponent for immediate slight damage and sharp increase in vulnerability(25%-55%) to melee strikes and increases movement speed(can be extended with star cards to additional enemies)}
    I also think he should have a star card named Form VII that increases his damage to lightsaber wielders by 10, 12, 16, and 20 at purple.
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  • I’ll also try my hand at IG-88 while I’m thinking. Uh let’s see...

    Health: 600
    Weapon: DLT-20a pulse rifle modified for higher damage
    L1 ability: Concussion Grid{Throws a cluster of concussion charges that detonate when their beams are tripped for moderate damage and severe impairment(cards can increase how many concussion trip mines are thrown)}
    R1 ability: Assassination Protocol{Begins emitting toxic gas, disappears from radar, and increases headshot damage}
    L1+R1 ability: Neural Inhibitor{Equips a neural inhibitor carbine that deals low damage, blurs and slows targets hit, and prevents regeneration for a moderate duration}

    I think with a build like this he’s capable of doing well in GA and HvV, he’d be unique enough from the other hunters, and could serve a role of keeping the other team disoriented and unable to regenerate to fight back
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  • I've already made a thread about this, but this seems like an appropriate place to re-post:

    Jabba The Hutt
    I think he'd make a fine addition to HvV. To compensate for his lack of mobility, just give him a lot of health, like the Millennium Falcon.

    His abilities could include a tail whip, a personal shield because he's a big target, and he could also eat his enemies. He'd make a great wall of defense for the target. The same could be said in GA, where he could block an entire hallway or doorway.

    He might need a blaster or something so he can defend himself from ranged enemies.
    21 years in the making... the wait is over. Buy RESIDENT EVIL 2 now!
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  • lerodemmy wrote: »
    I've already made a thread about this, but this seems like an appropriate place to re-post:

    Jabba The Hutt
    I think he'd make a fine addition to HvV. To compensate for his lack of mobility, just give him a lot of health, like the Millennium Falcon.

    His abilities could include a tail whip, a personal shield because he's a big target, and he could also eat his enemies. He'd make a great wall of defense for the target. The same could be said in GA, where he could block an entire hallway or doorway.

    He might need a blaster or something so he can defend himself from ranged enemies.

    I’d agree to this only if he comes with a Jabba’s Palace map, and one of his moves is to instant kill people by dropping them in the pit. His weakness is only to metal bikinis.

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  • lerodemmy wrote: »
    I've already made a thread about this, but this seems like an appropriate place to re-post:

    Jabba The Hutt
    I think he'd make a fine addition to HvV. To compensate for his lack of mobility, just give him a lot of health, like the Millennium Falcon.

    His abilities could include a tail whip, a personal shield because he's a big target, and he could also eat his enemies. He'd make a great wall of defense for the target. The same could be said in GA, where he could block an entire hallway or doorway.

    He might need a blaster or something so he can defend himself from ranged enemies.

    Janna the hutt? thats quite an imagination u got there. to see that slug fighting.. wait a sec... do they even fight? i dont think so
  • cosworth99
    657 posts Member
    edited February 2018
    Add mandalorians to counter wookies in blast/strike. It's just Boba with different colours. Easy skin. Yeah, I watch Rebels so I know they are the good guys. Sorta. Mandalorian and flametrooper/deathtrooper should cut it.

    Jango wasn't a good guy.
    Find me in Blast, CO-OP, CS, usually playing Officer/Specialist/Aerial... u/n cosworth99. #nt242headshots #oldguy
    Add me (xbox Oregon server) if you like
  • cosworth99 wrote: »
    Add mandalorians to counter wookies in blast/strike. It's just Boba with different colours. Easy skin. Yeah, I watch Rebels so I know they are the good guys. Sorta. Mandalorian and flametrooper/deathtrooper should cut it.

    Jango wasn't a good guy.

    I wouldn’t say no to mandalorians being included, they’d make an excellent reinforcements for either side. Do you have a concept in mind of what they could do, weapon they’d use? Or a possible concept for Sabine? I don’t watch rebels but I’ve heard her be recommended as a boba counter so hopefully someone can flesh out what see could do. I want to dig into these ideas so we can(and hopefully the Devs) see them fit in the game.

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  • My concept of Mace Windu:
    Health: 800
    Weapon: Lightsaber
    Ability 1: Shatter Point
    Utilizing the Force, Mace locates the weaknesses in his opponents and exploits them.
    Basically, the enemies under the effect of Shatter Point take increased damage from all sources. By default, the damage increase would be maybe 30% for his attacks and 20% for anything else, the duration can last for 10 seconds, and has a pretty far range.

    Or, instead of it being an AOE, it could function like Lando's Sharp Shot, locking onto targets briefly and then they are effected, which allows this ability to have more range.

    Ability 2: Force Wave
    Mace Windu releases an intense wave of Force energy out in all directions, dealing heavy damage to enemies.
    Akin to Luke's Force Repulse in that it hits enemies in an AOE around him. However, this version is more focused on dealing damage than just knocking enemies away. Also, unlike Force Repulse, there is very little verticality to it, but instead a rather large horizontal hitbox. Also, regardless of where you are, it deals consistent damage. As far as how much damage it deals, I was thinking around 150 damage, and has about the same range as Palpatine's Dark Aura. However, this ability has a longer cooldown than others (maybe 30 seconds).
    CE9dlDF.gif
    However, it should have the shockwave in the animation. Something like this would be perfect:
    4625231-savage+uses+force+wave.gif
    Ability 3: Ferocious Lunge
    Mace leaps forward, dealing damage to enemies in his path and, once reaching his target, delivers a heavy strike with his hands. However, if used while airborne, he dashes towards the ground, plunging his Saber into the ground and hitting enemies with a shockwave.
    This ability gives Mace some mobility to help close the gap. It covers about the same distance as Luke's Rush Attack, but deals quite a bit more damage, due to also not having a second charge. Have any of you ever seen the 2003 Clone Wars mini series, with the episode in which Mace takes on an army of Droids and, at one point, resorts to hand to hand combat? Of course many of you have, and this ability takes inspiration from that scene. The only difference is that Mace deals minor damage to enemies along the way with his saber, and then at the end he delivers a brutal strike - be it a palm heel, a spinning elbow, or a double punch (I don't know what it's called, but when you lean to one side and punch with both hands. If you ever saw DBZ, when they do the fusion dance, imagine the end result but with both hands punching out). This would deal maybe 200 damage, but also knocks the enemy back. If done in the air, then get ready for some nostalgia, as you slam the ground instead. The ground ripples from the force of plunging you blade into it, and deals decent damage to enemies while also knocking them back a bit.

    Passive: Vaapad
    Being the master of the Seventh Form of Lightsaber Combat, Mace Windu is able to channel the aggressive power of both himself and his enemies to become ever stronger.
    *I want heroes to have passives, so this is even more hypothetical*
    Now, as a passive, this gives Mace room for his other ability, Ferocious Lunge. The way it works is this: there is a blue meter at the bottom of your HUD (for those who saw/played the pre-alpha gameplay and/or the beta, it was there for both of them). You fill this meter by blocking incoming attacks, and attacking enemies also slightly increases it. The more the blue meter is filled, the stronger your attacks and abilities become. While you aren't weak when you start of, you truly become a force to be reckoned with when the meter is filled. However, it takes quite a while to build the meter all the way up, and it is exponentially harder to keep it at max, since it depleates over time. Think of it like this: it is easy at first to built up the meter, but it gets increasing more difficult to keep progressing, as not only does it require more damage to block/do, but also it depleates faster. But not only does it make abilities and attacks deal more damage, it also increases their effectiveness, such as larger radius for Force Wave, further distance traversed with Ferocious Lunge, more people can be targeted by Shatter Point, and less stamina drain (though this could be very minimal, like 10%). So, while it wouldn't be impossible to fill up his Vaapad passive, it would be very hard to do, rewarding skilled players with stronger abilities. As a final twist, though, using abilities drains a significant portion of your meter.

    Some potential Star Cards could be these:
    Vaapad Mastery: your passive degenerates slower, and it takes less to build it up.
    Take a Seat: Knockback from Ferocious Lunge is increased and downs enemies for longer.
    This Party is Over: Force Wave has a larger radius and deals more damage.
    Idk, you can come up with some :)
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • cosworth99
    657 posts Member
    edited February 2018
    Well thankfully you can skin the Boba wireframe. So that's easy.

    1. Add Barrage from heavy. Skin it, rename it, or what have you to make it work. It's a good setup. Jetpack in and pow.
    2. One hit melee right out of the box. Even with Wookies. If you can get close enough. lol
    3. Taking a note from *Sabine et al, add turret repair like Officer.
    4. Mandalorians have amazing helmets. Adding a scan reveal is great, but takes away from the counter to the Wookiee. It's already in there from specialist though, easy to add.
    5. If 3 is a go, add smoke grenade.
    6. I like the idea of *Sabine being in the heroes, but no. Unless she is there to combat Boba himself in GA. However, there are far more heroes that deserve inclusion - but use her as an inspiration.

    This is me spitballing while on a conference call about concurrent user licenses and about 500k of software.

    Gotta admit, If I saw a Mandalorian option in this game opposite Wookiees, I'd lose my lunch thinking I suggested something easy to add to the game.
    Find me in Blast, CO-OP, CS, usually playing Officer/Specialist/Aerial... u/n cosworth99. #nt242headshots #oldguy
    Add me (xbox Oregon server) if you like
  • I noticed that there aren’t too many sniper heros or villains in this game.

    Princess Leia’s saboteur:
    Weapon: modified sniper rifle
    Abilities:
    (SIT-REP)- reveals all enemies on the field at that instant permanently to you and the rest of your team. (Doesn’t include newly spawned enemies) enemies who are revealed and get hit with your sniper are instantly killed.

    (Illegal mods)- Gives the charchter the ability break down their sniper rifle into a short range three round burst rifle.

    (Disruption grenade)- throw a grenade with a very large explosive radius that immediately puts enemies into blaster cool down. Length of cool down is very long.

    Phasma’s assassin:
    Weapon: long range sniper
    Abilities:
    (Orbital strike)- call in an orbital strike on enemies

    (Silent strike)- pull out a vibrosword and go into concealment. Each enemy killed with the sword prolongs the time to be in silent strike. Movement is significantly increased

    (Flash grenade marker)-flash grenade that marks all enemies who are affected by its detonation.(large explosive radius)

    A single player campaign could also happen from this that ends with both charchters facing off. Also maps can of course be recycled from the campaign.






  • Mace Windu

    Q- Force Push - (when vappad is activated increased damage)
    E- Vaapad - As damage is taken or reflected, Mace's damage % ramps up
    R- Force Speed - Increased springing speed and Jump height

    Looks Pretty good, LOoks DAMN GOOD!
  • I made a whole bunch of hero concepts!
    I've tried to the best of my ability to make them balanced whilst also retaining their reputation as the characters that they represent.

    https://battlefront-forums.ea.com/discussion/98597/anakin-skywalker-hero-concept#latest
    https://battlefront-forums.ea.com/discussion/95766/general-hera-syndulla-hero-concept#latest
    https://battlefront-forums.ea.com/discussion/97916/grand-admiral-thrawn-hero-concept#latest
    https://battlefront-forums.ea.com/discussion/93744/hero-concept-sabine-wren#latest

    I'm going to make Ezra Bridger next, then Mace Windu, and lastly Baze Malbus.

    I hope ALL of these characters make it in the game at some point!
    ⦗ XBOX GT: EIusive DJ⦘~ "The Knights of Gareth are eternal..." ✔
    \⧹If you happen to have ANY ideas for any hero you desire to have in Battlefront 2, Let me know in a DM!⧸/
    How to make Every Hero Viable in Battlefront 2

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  • Alex64
    7836 posts Member
    edited February 2018
    latest?cb=20120918145738
    Widdle Warrick
    Weapons: Axe
    Abilities:
    1.- Bola shot( like vanguard but throwing a rock)
    2.- Ewok's courage(health+300)
    3.- Distraction(players affected can't use blasters neither melee attack)
    Post edited by Alex64 on
    Me and the EZ Mouse
  • I've got a bunch that I'm just dying to repost!

    Obi-Wan Kenobi (General Kenobi)

    Health - 850

    Ability 1: Jedi Rally - Nearby infantry recover all health and receive a 25% boost on top of that. Meanwhile Obi-Wan's movement speed is increased by 15% for 10 seconds.

    Cooldown - 20 seconds

    Ability 2: Soresu Focus - For 10 seconds Obi-Wan can block attacks from all angles with his lightsaber, nor can he be stunned. Explosives deal 25% less damage to him as well. Any enemy droids who land a hit on Obi-Wan during this can be killed with a single saber attack or reflected blaster bolt. Any attempts to Heavy Strike Obi-Wan will result in a
    Saber Lock where Obi-Wan has an advantage.

    Cooldown - 25 seconds

    Ability 3: Saber Throw - Obi-Wan tosses his saber straight ahead of him and retrieves it with the Force.

    Cooldown - 18 seconds

    Old Ben Kenobi

    Health - 675

    Ability 1: Mind Tricks - Identical to Rey's version from the Beta. Except its legit now cuz Old Ben's the OG mind tricker.

    Cooldown - 15 seconds

    Ability 2: Old Jedi Master - Old Ben goes off the minimap and can sprint 10% faster for 15 seconds. Nearby friendly infantry also receive the Cooling Cell and Focus Fire buff for 8 seconds. Meanwhile enemies that Old Ben runs by will have their blasters overheat faster.

    Cooldown - 25 seconds

    Ability 3: Devoted Protector - Old Ben stops in place for 2 seconds, then him and nearby heroes recover 25% of their max health.

    Cooldown - 45 seconds

    Director Krennic

    Base Health (without cards) - 675

    Primary Weapon: DT-29 Blaster Revolver

    This weapon behaves the same as it did in Battlefront 2015.

    Experimental Weaponry: Krennic grants himself a 25% damage boost to his DT-29 and extended cooling cell states for 10 seconds.

    Cooldown - 22 seconds

    Director's Vision: Krennic and nearby team-mates receive the cooling cell bonus for 8 seconds. Friendly infantry recover 10 health with each kill they get while the bonus is active.

    Cooldown - 30 seconds

    C2-B5 Astromech Droid: Krennic deploys this loyal little droid who will shield allies, however unlike in the last game our little buddy will follow Krennic around the battlefield at the cost of losing his Dioxis spray ability.

    Cooldown - 26 seconds

    Passive: Allied cooldown rates are increased by 0.2% while Krennic is active and by an additional 0.8% while he is nearby.

    FN-2199 "Nines"

    Health: 750

    Primary Weapon(s) - Betaplast Riot Shield and F-11D Blaster Rifle.

    Description: Nines is an aggressive First Order hero who belongs on the frontlines with his team-mates. Using his Riot Shield to tank enemy fire, Nines is able to lead the charge and inspire his fellow Stormtroopers into giving it all they've got. In addition to this, Nines is able to switch to his infamous Stun Baton and become a close-quarters attacker with different abilities.

    Ability 1: Z6 Stun Baton - Similarly to how Jyn can switch between her Pistol and Rifle configuration, Nines holsters his blaster and shield, and then equips his Stun Baton. He can block lightsaber attacks but blaster bolts can still hit while blocking. While active Nines' movement speed is increased by 10%.

    Cooldown - Unlimited.

    Ability 2.a: Flash Grenade - Nines throws a flash grenade with a wide-radius effect that stuns infantry for 1 second, slows their movement speed by 10% for an additional 4 seconds and blinds them for that first 2 second. Heroes are not affected by the movement speed reduction. This ability can only be used while Nines has his Riot Shield and Blaster equipped.

    Cooldown - 18 seconds.

    Ability 2.b: Crippling Strike - Nines runs forward and performs the equivalent of a Heavy Strike with his Stun Baton. Any enemies caught in this attack (including heroes) are knocked over. This ability can only be used while Nines has his Stun Baton equipped.

    Cooldown - 12 seconds.

    Ability 3: Victory March - Nines grants himself a damage resistance bonus of 20% for 10 seconds, and also grants nearby team-mates a movement speed increase bonus of 15% for 8 seconds. Nearby team-mates also recover 40% of their health (only applies to infantry).
    Cooldown - 22 seconds.

    Grand Moff Tarkin

    Primary Weapon: SE-14r Repeating Blaster Pistol

    This weapon behaves similarly to the Officer class' default pistol, albeit with increased damage and shorter cooling states.

    Shock Grenade: Tarkin throws a Shock Grenade which behaves similarly to the Specialist's own one but with a much larger AOE that cannot hurt or hinder Tarkin.

    Cooldown - However long the Shock Grenade's cooldown is for the Specialist.

    Grand Moff of the Empire: Nearby allied infantry recover all health and have their max health increased by 25% for 20 seconds while nearby villains health receive 25% fading overheal for 10 seconds. Infantry also receive a speed boost of 10%.

    Cooldown - 40 seconds

    Tighten the Grip: Tarkin deploys a shield barrier which will block enemies from walking through. Allies however can pass through with ease. The shield itself has 400 base health and takes 25% less damage from all sources if Tarkin is nearby.

    Cooldown - 18 seconds.

    Passive: Tarkin has a constant 10% movement speed penalty, however team-mates will recover health faster while he is active.

    Captain Rex

    Health - 800

    Main Weapon - Dual DC-15 Blaster Pistols.

    Ability 1: Come and get me, Clankers! - Rex can see nearby enemies highlighted in white through walls for the next 15 seconds. Villains are highlighted red instead. While this is active, Rex takes 40% less damage from all sources but is also highlighted to enemies for the first 7.5 seconds.

    Cooldown - 35 seconds.

    Ability 2: Frontal Assault - Rex and nearby allies move at 25% faster move speed for 10 seconds. Nearby heroes will receive a 10% speed boost instead. While in this state, allied Clones take 15% less damage as well (Rex does not gain this).

    Cooldown - 40 seconds.

    Ability 3: Rapid Fire - Rex receives a 8 second long cooling-cell bonus while nearby Clones receive it for 10 seconds. While this is active, Rex's DC-15s deal 15% more damage.

    Cooldown - 25 seconds.


    Clone Sergeant "Denal"

    Health - 650

    Main Weapon - DC-15A

    Ability 1: Droid Poppers - Denal throws out a stun grenade, which 2 seconds after landing on the floor will go off in a large radius, any Droid closeby the grenade will be deactivated (killed) meanwhile Droids that weren't close to the grenade but were caught in the EMP blast will be stunned for 5 seconds.This ability does not stun villains but instead does a small amount of damage and reduces their movement speed by 10% for 5 seconds. Denal has three of these, once they're used up the ability goes on cooldown.

    Cooldown - 30 seconds.

    Ability 2: Ionic Pulse - Denal's DC-15A does 50% more damage against infantry for 10 seconds, nearby Clones will receive the same bonus for their primary weapon. Nearby enemies (both infantry and villains) have their movement speed reduced by 5 to 10 percent depending on how close they are to Denal.

    Cooldown - 35 seconds.

    Ability 3: Hotwiring - Nearby enemies have their ability/starcard cooldowns reset if already on cooldown, otherwise they are increased by 10 seconds. In addition, any nearby enemy infantry will have their weapons overheat and any nearby enemy equipment (turrets, astromechs, tripmines, etc) are destroyed.

    Cooldown - 20 seconds.

    Commander Cody

    Health - 700

    Main Weapon - DC-15S (modified DC-15 that fires much slower but deals more damage).

    Ability 1: Recon Droid - Cody spawns a Prowler 1000 Seeker Droid which flies around the battlefield tagging enemies so team-mates can see them on the radar, villains marked by the Droid will be highlighted on both the radar and on the battlefield. The Droid has 200 health, and will fire on marked targets if team-mates are nearby, otherwise it will focus on just tagging enemies instead.

    Cooldown - 20 seconds.

    Ability 2: Hold the Line! - Cody grants a defensive bonus to himself team-mates who nearby at the time of activation for 30 seconds; taking 25% less damage from blaster bolts and 50% less damage from explosives. Any allies who weren't nearby upon activation will receive the damage resistance for 15 seconds if they are close to Cody while he still has the bonus. Nearby heroes do not receive the bonus and instead recover 75 health.

    Cooldown - 60 seconds.

    Ability 3: Barrage Launcher - Cody can use a Barrage Launcher that fires in bursts of 4 (unlike the standard one which fires in bursts of 3) for 8 seconds.

    Cooldown - 25 seconds.
    We're finally getting the High Ground man! Wooooooooo!
  • R2-D2
    (yes, I'm serious)

    Main attack: power shock- works similar to Palpatine's main attack, except in a single arc of electricity (right trigger)

    Other possible abilities:

    Rocket boosters (left trigger)

    Droid Dash- Artoo speeds forward mowing down enemy troopers in his path (right bumper)

    Bacta Fog (left bumper)

    Lifeform Scan- works similar to Boba Fett's scan, or Infiltration (right+left bumpers)





    m0j6n9yk2eer.jpg
    Xbox Live: Honorary Ewok



  • OcDoc
    1940 posts Member
    I would prefer any of the Jedi from the prequels but one that I don’t think many would think of is Maz. She had a jet pack in the movie so I am thinking she would be a jet pack hero with something related to her special glasses for improved vision. Maybe a team play element since she is known for her ability to obtain rare resources for barter.

    Just an idea.
  • OGPOTUS
    650 posts Member
    edited February 2018
    I don’t know why everyone’s posting about these pointless side characters, when there’s still vital main characters yet to be added like:
    Salacious B. Crumb

    Salacious-B-Crumb-Darkness-and-Light.jpg

    Health - 350

    Weapon - Biting of jugulars

    Abilities:

    Maniacal Cackle: Salacious lets out a vicious, shrieking laugh that drives enemy players to tilt. Salty attitude makes players perform more poorly, rage quit games, and uninstall out of frustration.

    Cooldown - 5 seconds

    Weird Alien Hookah: Salacious empties the vase of weird, green bong water from the hookah Jabba’s always smoking on. The target vomits uncontrollably for 5 seconds, is fine for 5 seconds, and then pukes again for 10 seconds. So gnarly.

    Cooldown - 15 seconds

    Kowakian King of Comedy: Infamous for his top-notch comedic chops, the monkey-lizard tells a joke so funny his enemy is forced to fight on his side until he kills an ally. The target can’t deal damage to Salacious or his allies until the target does so. If nobody is betrayed for 30 seconds, the target dies.

    Cooldown - 25 seconds once the effect ends

    Until we get the main cast implemented, everyone else is unnecessary.
  • Captain Salazar

    latest?cb=20170610205944

    Weapon: "Saber" wielding hero.

    Health pool: Invincible. however is only usable on the shores of Kashyyk.

    Abilities

    - Foreward thrust: Thrusts forward with his sword and instantly KO's anything in the way
    - Saber Fury: Does a series of forward slashes and moves forward with each slash, decimating large groups of enemies
    - Hatred: Temporarily buffs movement speed and slashing speed



  • I've got a bunch that I'm just dying to repost!

    Obi-Wan Kenobi (General Kenobi)

    Health - 850

    Ability 1: Jedi Rally - Nearby infantry recover all health and receive a 25% boost on top of that. Meanwhile Obi-Wan's movement speed is increased by 15% for 10 seconds.

    Cooldown - 20 seconds

    Ability 2: Soresu Focus - For 10 seconds Obi-Wan can block attacks from all angles with his lightsaber, nor can he be stunned. Explosives deal 25% less damage to him as well. Any enemy droids who land a hit on Obi-Wan during this can be killed with a single saber attack or reflected blaster bolt. Any attempts to Heavy Strike Obi-Wan will result in a
    Saber Lock where Obi-Wan has an advantage.

    Cooldown - 25 seconds

    Ability 3: Saber Throw - Obi-Wan tosses his saber straight ahead of him and retrieves it with the Force.

    Cooldown - 18 seconds

    Old Ben Kenobi

    Health - 675

    Ability 1: Mind Tricks - Identical to Rey's version from the Beta. Except its legit now cuz Old Ben's the OG mind tricker.

    Cooldown - 15 seconds

    Ability 2: Old Jedi Master - Old Ben goes off the minimap and can sprint 10% faster for 15 seconds. Nearby friendly infantry also receive the Cooling Cell and Focus Fire buff for 8 seconds. Meanwhile enemies that Old Ben runs by will have their blasters overheat faster.

    Cooldown - 25 seconds

    Ability 3: Devoted Protector - Old Ben stops in place for 2 seconds, then him and nearby heroes recover 25% of their max health.

    Cooldown - 45 seconds

    Director Krennic

    Base Health (without cards) - 675

    Primary Weapon: DT-29 Blaster Revolver

    This weapon behaves the same as it did in Battlefront 2015.

    Experimental Weaponry: Krennic grants himself a 25% damage boost to his DT-29 and extended cooling cell states for 10 seconds.

    Cooldown - 22 seconds

    Director's Vision: Krennic and nearby team-mates receive the cooling cell bonus for 8 seconds. Friendly infantry recover 10 health with each kill they get while the bonus is active.

    Cooldown - 30 seconds

    C2-B5 Astromech Droid: Krennic deploys this loyal little droid who will shield allies, however unlike in the last game our little buddy will follow Krennic around the battlefield at the cost of losing his Dioxis spray ability.

    Cooldown - 26 seconds

    Passive: Allied cooldown rates are increased by 0.2% while Krennic is active and by an additional 0.8% while he is nearby.

    FN-2199 "Nines"

    Health: 750

    Primary Weapon(s) - Betaplast Riot Shield and F-11D Blaster Rifle.

    Description: Nines is an aggressive First Order hero who belongs on the frontlines with his team-mates. Using his Riot Shield to tank enemy fire, Nines is able to lead the charge and inspire his fellow Stormtroopers into giving it all they've got. In addition to this, Nines is able to switch to his infamous Stun Baton and become a close-quarters attacker with different abilities.

    Ability 1: Z6 Stun Baton - Similarly to how Jyn can switch between her Pistol and Rifle configuration, Nines holsters his blaster and shield, and then equips his Stun Baton. He can block lightsaber attacks but blaster bolts can still hit while blocking. While active Nines' movement speed is increased by 10%.

    Cooldown - Unlimited.

    Ability 2.a: Flash Grenade - Nines throws a flash grenade with a wide-radius effect that stuns infantry for 1 second, slows their movement speed by 10% for an additional 4 seconds and blinds them for that first 2 second. Heroes are not affected by the movement speed reduction. This ability can only be used while Nines has his Riot Shield and Blaster equipped.

    Cooldown - 18 seconds.

    Ability 2.b: Crippling Strike - Nines runs forward and performs the equivalent of a Heavy Strike with his Stun Baton. Any enemies caught in this attack (including heroes) are knocked over. This ability can only be used while Nines has his Stun Baton equipped.

    Cooldown - 12 seconds.

    Ability 3: Victory March - Nines grants himself a damage resistance bonus of 20% for 10 seconds, and also grants nearby team-mates a movement speed increase bonus of 15% for 8 seconds. Nearby team-mates also recover 40% of their health (only applies to infantry).
    Cooldown - 22 seconds.

    Grand Moff Tarkin

    Primary Weapon: SE-14r Repeating Blaster Pistol

    This weapon behaves similarly to the Officer class' default pistol, albeit with increased damage and shorter cooling states.

    Shock Grenade: Tarkin throws a Shock Grenade which behaves similarly to the Specialist's own one but with a much larger AOE that cannot hurt or hinder Tarkin.

    Cooldown - However long the Shock Grenade's cooldown is for the Specialist.

    Grand Moff of the Empire: Nearby allied infantry recover all health and have their max health increased by 25% for 20 seconds while nearby villains health receive 25% fading overheal for 10 seconds. Infantry also receive a speed boost of 10%.

    Cooldown - 40 seconds

    Tighten the Grip: Tarkin deploys a shield barrier which will block enemies from walking through. Allies however can pass through with ease. The shield itself has 400 base health and takes 25% less damage from all sources if Tarkin is nearby.

    Cooldown - 18 seconds.

    Passive: Tarkin has a constant 10% movement speed penalty, however team-mates will recover health faster while he is active.

    Captain Rex

    Health - 800

    Main Weapon - Dual DC-15 Blaster Pistols.

    Ability 1: Come and get me, Clankers! - Rex can see nearby enemies highlighted in white through walls for the next 15 seconds. Villains are highlighted red instead. While this is active, Rex takes 40% less damage from all sources but is also highlighted to enemies for the first 7.5 seconds.

    Cooldown - 35 seconds.

    Ability 2: Frontal Assault - Rex and nearby allies move at 25% faster move speed for 10 seconds. Nearby heroes will receive a 10% speed boost instead. While in this state, allied Clones take 15% less damage as well (Rex does not gain this).

    Cooldown - 40 seconds.

    Ability 3: Rapid Fire - Rex receives a 8 second long cooling-cell bonus while nearby Clones receive it for 10 seconds. While this is active, Rex's DC-15s deal 15% more damage.

    Cooldown - 25 seconds.


    Clone Sergeant "Denal"

    Health - 650

    Main Weapon - DC-15A

    Ability 1: Droid Poppers - Denal throws out a stun grenade, which 2 seconds after landing on the floor will go off in a large radius, any Droid closeby the grenade will be deactivated (killed) meanwhile Droids that weren't close to the grenade but were caught in the EMP blast will be stunned for 5 seconds.This ability does not stun villains but instead does a small amount of damage and reduces their movement speed by 10% for 5 seconds. Denal has three of these, once they're used up the ability goes on cooldown.

    Cooldown - 30 seconds.

    Ability 2: Ionic Pulse - Denal's DC-15A does 50% more damage against infantry for 10 seconds, nearby Clones will receive the same bonus for their primary weapon. Nearby enemies (both infantry and villains) have their movement speed reduced by 5 to 10 percent depending on how close they are to Denal.

    Cooldown - 35 seconds.

    Ability 3: Hotwiring - Nearby enemies have their ability/starcard cooldowns reset if already on cooldown, otherwise they are increased by 10 seconds. In addition, any nearby enemy infantry will have their weapons overheat and any nearby enemy equipment (turrets, astromechs, tripmines, etc) are destroyed.

    Cooldown - 20 seconds.

    Commander Cody

    Health - 700

    Main Weapon - DC-15S (modified DC-15 that fires much slower but deals more damage).

    Ability 1: Recon Droid - Cody spawns a Prowler 1000 Seeker Droid which flies around the battlefield tagging enemies so team-mates can see them on the radar, villains marked by the Droid will be highlighted on both the radar and on the battlefield. The Droid has 200 health, and will fire on marked targets if team-mates are nearby, otherwise it will focus on just tagging enemies instead.

    Cooldown - 20 seconds.

    Ability 2: Hold the Line! - Cody grants a defensive bonus to himself team-mates who nearby at the time of activation for 30 seconds; taking 25% less damage from blaster bolts and 50% less damage from explosives. Any allies who weren't nearby upon activation will receive the damage resistance for 15 seconds if they are close to Cody while he still has the bonus. Nearby heroes do not receive the bonus and instead recover 75 health.

    Cooldown - 60 seconds.

    Ability 3: Barrage Launcher - Cody can use a Barrage Launcher that fires in bursts of 4 (unlike the standard one which fires in bursts of 3) for 8 seconds.

    Cooldown - 25 seconds.

    “Your Exactly the Kind of Man I need in the 501st”

    That Rex Concept was AWESOME. Only problem is that he might not do so well in HvV
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg

  • My concept of Mace Windu:
    Health: 800
    Weapon: Lightsaber
    Ability 1: Shatter Point
    Utilizing the Force, Mace locates the weaknesses in his opponents and exploits them.
    Basically, the enemies under the effect of Shatter Point take increased damage from all sources. By default, the damage increase would be maybe 30% for his attacks and 20% for anything else, the duration can last for 10 seconds, and has a pretty far range.

    Or, instead of it being an AOE, it could function like Lando's Sharp Shot, locking onto targets briefly and then they are effected, which allows this ability to have more range.

    Ability 2: Force Wave
    Mace Windu releases an intense wave of Force energy out in all directions, dealing heavy damage to enemies.
    Akin to Luke's Force Repulse in that it hits enemies in an AOE around him. However, this version is more focused on dealing damage than just knocking enemies away. Also, unlike Force Repulse, there is very little verticality to it, but instead a rather large horizontal hitbox. Also, regardless of where you are, it deals consistent damage. As far as how much damage it deals, I was thinking around 150 damage, and has about the same range as Palpatine's Dark Aura. However, this ability has a longer cooldown than others (maybe 30 seconds).
    CE9dlDF.gif
    However, it should have the shockwave in the animation. Something like this would be perfect:
    4625231-savage+uses+force+wave.gif
    Ability 3: Ferocious Lunge
    Mace leaps forward, dealing damage to enemies in his path and, once reaching his target, delivers a heavy strike with his hands. However, if used while airborne, he dashes towards the ground, plunging his Saber into the ground and hitting enemies with a shockwave.
    This ability gives Mace some mobility to help close the gap. It covers about the same distance as Luke's Rush Attack, but deals quite a bit more damage, due to also not having a second charge. Have any of you ever seen the 2003 Clone Wars mini series, with the episode in which Mace takes on an army of Droids and, at one point, resorts to hand to hand combat? Of course many of you have, and this ability takes inspiration from that scene. The only difference is that Mace deals minor damage to enemies along the way with his saber, and then at the end he delivers a brutal strike - be it a palm heel, a spinning elbow, or a double punch (I don't know what it's called, but when you lean to one side and punch with both hands. If you ever saw DBZ, when they do the fusion dance, imagine the end result but with both hands punching out). This would deal maybe 200 damage, but also knocks the enemy back. If done in the air, then get ready for some nostalgia, as you slam the ground instead. The ground ripples from the force of plunging you blade into it, and deals decent damage to enemies while also knocking them back a bit.

    Passive: Vaapad
    Being the master of the Seventh Form of Lightsaber Combat, Mace Windu is able to channel the aggressive power of both himself and his enemies to become ever stronger.
    *I want heroes to have passives, so this is even more hypothetical*
    Now, as a passive, this gives Mace room for his other ability, Ferocious Lunge. The way it works is this: there is a blue meter at the bottom of your HUD (for those who saw/played the pre-alpha gameplay and/or the beta, it was there for both of them). You fill this meter by blocking incoming attacks, and attacking enemies also slightly increases it. The more the blue meter is filled, the stronger your attacks and abilities become. While you aren't weak when you start of, you truly become a force to be reckoned with when the meter is filled. However, it takes quite a while to build the meter all the way up, and it is exponentially harder to keep it at max, since it depleates over time. Think of it like this: it is easy at first to built up the meter, but it gets increasing more difficult to keep progressing, as not only does it require more damage to block/do, but also it depleates faster. But not only does it make abilities and attacks deal more damage, it also increases their effectiveness, such as larger radius for Force Wave, further distance traversed with Ferocious Lunge, more people can be targeted by Shatter Point, and less stamina drain (though this could be very minimal, like 10%). So, while it wouldn't be impossible to fill up his Vaapad passive, it would be very hard to do, rewarding skilled players with stronger abilities. As a final twist, though, using abilities drains a significant portion of your meter.

    Some potential Star Cards could be these:
    Vaapad Mastery: your passive degenerates slower, and it takes less to build it up.
    Take a Seat: Knockback from Ferocious Lunge is increased and downs enemies for longer.
    This Party is Over: Force Wave has a larger radius and deals more damage.
    Idk, you can come up with some :)

    I really like the force wave idea, that would be a lot better than my force crush idea since that’s usually a dark side power. Very well thought out! I’d be just fine with seeing your version or mine make it in game.


    Elusive_DJ wrote: »
    I made a whole bunch of hero concepts!
    I've tried to the best of my ability to make them balanced whilst also retaining their reputation as the characters that they represent.

    https://battlefront-forums.ea.com/discussion/98597/anakin-skywalker-hero-concept#latest
    https://battlefront-forums.ea.com/discussion/95766/general-hera-syndulla-hero-concept#latest
    https://battlefront-forums.ea.com/discussion/97916/grand-admiral-thrawn-hero-concept#latest
    https://battlefront-forums.ea.com/discussion/93744/hero-concept-sabine-wren#latest

    I'm going to make Ezra Bridger next, then Mace Windu, and lastly Baze Malbus.

    I hope ALL of these characters make it in the game at some point!

    Nice job on those, can’t wait to see the rest. Hopefully we will get a nice variety of heroes, my goal is to have some excellent community submissions for fan favorites so the Devs will know what we want and expect from heroes in the future.

    jar-jar-binks-dancing-gif-3.gif
  • BeepBoop wrote: »
    Ahsoka Tano

    Health: 725

    Weapon: Ahsoka's Twin White Lightsabers

    Left ability - Fulcrum: If dual wielding, increases attack speed, movement speed and block breaking ability and also raises her base evasion to 45%. significantly for the duration. If wielding a single saber, Ahsoka's guard becomes impossible to break and she depletes no stamina while attacking or guarding.

    Middle ability - Form Switch: Upon activation, sheaths Ahsoka's 2nd lightsaber, allowing her to concentrate on deflecting blaster bolts with one saber, but lowers her melee damage by half, but increase blaster bolt deflection accuracy significantly also doubles the amount of stamina Ahsoka has available for both guarding and attacking. However when dual wielding, Ahsoka Tano has a 25% base chance of automatically side stepping a melee attack(passive), but her ability to reliable deflect blaster bolts accurately is decreased dramatically. (Cannot use left or right abilities for 3 seconds after using Form Switch)

    Right ability - 1. Blade Dance ( only when dual wielding): Causes Ahsoka to spin about very quickly and deal moderate damage to ALL enemies within a 360 degree radius of slightly more than her melee attack range.
    2. Grey Jedi ( only available when wielding 1 lightsaber ): Ahsoka uses her free hand to harnesses the power of both sides of the force to deliver a force push which knocks back enemies within the radius. Deals very little initial damage, but puts a damage over time debuff on those within the radius. When used on allies, causes a heal over time buff to be placed on those affected.



    I tried to make this a bit unconventional than what we've seen so far to give the player the ability to choose between styles based on the situation while also changing the left and right abilities depending on whether or not she is dual wielding or single wielding.

    Dual wielding obviously increases damage, but single wielding increases her ability to block and deflect blaster bolts accurately and also gains a major stamina advantage. With a small cooldown to her abilities added each time she changes from one to other.

    I was hoping someone would do one for her. Stance changing ability would definitely separate her from the other saber users. I think this would work really well nice job! The only things I might change is the unbreakable block, even for an ability it would be a little strong, and I might lower her health by a small margin.

    jar-jar-binks-dancing-gif-3.gif
  • GiantSlayerBF2
    2055 posts Member
    edited February 2018
    My Take on Rex:

    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.

    Squad Discipline:
    Improves Non-Hero Units speed, Heroes get a lesser amount, and units take less damage.

    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased damage for a time.

    I did not include how long each ability would last or how effective it would be because I don’t know what would be best.
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • Padmé Amidala

    Health: 700
    Weapon: ELG-3A royal blaster pistol
    L1 Ability: Crisis Averted{Padmé sets off a disruption device that overheats all nearby weapons and cooldowns(I know basically Lando’s move from BF2015 but hey it fits right?) The radius and overheat time can be increased with star cards}
    R1 Ability: Peace Talks{Enemies deal less damage(7% upgradable to 18%) for the 9 second duration and nearby allies immediately begin regenerating health by small increments(15hp) every second(Duration and amount healed per second can be increased) Heroes with lost sections of health do not recover more from this. Or should they? Not sure.
    L1+R1 Ability: Aggressive Negotiations{Padmé equips a modified E-5 blaster that can be swapped to as a primary for a dangerous mid-range weapon, like Iden it has a very mild cool down. (Unconditional Surrender star card modifies this ability so that targets hit have delayed health regeneration, does not stack only renews countdown with every hit)

    Democracy star card increases her damage when nearby other light side heroes.
    Hopefully this would be an effective set of abilities, really tried to match her with how we see her in the movies and TCW.
    jar-jar-binks-dancing-gif-3.gif
  • WildSpace wrote: »
    Padmé Amidala

    Health: 700
    Weapon: ELG-3A royal blaster pistol
    L1 Ability: Crisis Averted{Padmé sets off a disruption device that overheats all nearby weapons and cooldowns(I know basically Lando’s move from BF2015 but hey it fits right?) The radius and overheat time can be increased with star cards}
    R1 Ability: Peace Talks{Enemies deal less damage(7% upgradable to 18%) for the 9 second duration and nearby allies immediately begin regenerating health by small increments(15hp) every second(Duration and amount healed per second can be increased) Heroes with lost sections of health do not recover more from this. Or should they? Not sure.
    L1+R1 Ability: Aggressive Negotiations{Padmé equips a modified E-5 blaster that can be swapped to as a primary for a dangerous mid-range weapon, like Iden it has a very mild cool down. (Unconditional Surrender star card modifies this ability so that targets hit have delayed health regeneration, does not stack only renews countdown with every hit)

    Democracy star card increases her damage when nearby other light side heroes.
    Hopefully this would be an effective set of abilities, really tried to match her with how we see her in the movies and TCW.

    why do u want Padme of all the characters??
  • ^^She’s the lead female character of the prequels, it would be foolish not to include her. She may not be Jedi but she is equally important, and if Leia gets in why not her mother? And who doesn’t want to see Anakin, Padmé, Leia, and Luke as a whole happy family HvV team?



    jar-jar-binks-dancing-gif-3.gif
  • Knight of Ren Phantom
    Weapon: assault blaster (mid to long range)
    abilities:
    (Phantom): Go into concealment for a limited amount of time and hunt down your enemies with a lightsaber. Ability can be extended by defeating enemies. Movement speed is increased.

    (Zero in)- Attach a long range scope to your rifle.

    (Force levitate)- use the force to levitate up to 5 players in the air for a certain number of seconds.

    Self taught force user from Coruscant
    Weapon: Blaster pistol (mid to short range)
    abilities:
    (Double blades)- Activate your double bladed lightsaber for a short amount of time. All enemies that are on the map at that time will be permanently revealed to you and your teammates. Kills made will increase duration
    (movement speed is increased)

    (Force heal)- Heal yourself but it will leave you vulnerable during the healing process.

    (Blaster choke)- Attach a mod to your blaster that gives it an edge at short range.
  • GiantSlayerBF2
    2055 posts Member
    edited February 2018
    (To be deleted by moderator)
    Post edited by GiantSlayerBF2 on
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • I’ll take a shot at Baze Malbus, he seems to show up in a lot of requests and he was pretty cool. I think he’d be focused almost entirely around his cannon and ability to take punishment, similar to Dengar from BF2015
    Baze Malbus
    Health: 825
    Weapon: MWC-35c Repeating Cannon

    L1 Ability: Staccato Lightning{Baze’s cannon locks on to multiple targets and fires a hail of bolts at them(duration:5 seconds upgradable to 10)
    R1 Ability: Guardian of the Whills{Gives a damage reduction bonus(Base 20% can be increased to 30%) that increases with every enemy(stacks additional 20-30% for every enemy) in his current vicinity, nearby allies receive 30% of his damage reduction bonus
    L1+R1: One with the Force: Switches the fire mode of his blaster to pump action that fires violent single shots for very high precision damage (this will perform similarly to slug vanguard, but with longer range and higher damage, in pump mode it will overheat in 4 shots)

    Also be sure to leave likes on your favorite hero builds so the Devs can see which you would like to see in the game. There’s multiples of a few different heroes so help promote the ones you want noticed to have a shot to get in in the future.
    My Take on Rex:

    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.

    Squad Discipline:
    Improves Non-Hero Units speed, Heroes get a lesser amount, and units take less damage.

    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased damage for a time.

    I did not include how long each ability would last or how effective it would be because I don’t know what would be best.

    This is how I’d like to see the Captain! Though one question is wouldn’t rapid fire give him or others rapid firing? Don’t know about balanced cooldowns or durations either tbh I’ve been guessing to what sounds like it’s effective on my concept builds. Anymore Clone concepts? Fives, Cody, RC-1138 “Boss” perhaps?

    jar-jar-binks-dancing-gif-3.gif
  • WildSpace wrote: »
    I’ll take a shot at Baze Malbus, he seems to show up in a lot of requests and he was pretty cool. I think he’d be focused almost entirely around his cannon and ability to take punishment, similar to Dengar from BF2015
    Baze Malbus
    Health: 825
    Weapon: MWC-35c Repeating Cannon

    L1 Ability: Staccato Lightning{Baze’s cannon locks on to multiple targets and fires a hail of bolts at them(duration:5 seconds upgradable to 10)
    R1 Ability: Guardian of the Whills{Gives a damage reduction bonus(Base 20% can be increased to 30%) that increases with every enemy(stacks additional 20-30% for every enemy) in his current vicinity, nearby allies receive 30% of his damage reduction bonus
    L1+R1: One with the Force: Switches the fire mode of his blaster to pump action that fires violent single shots for very high precision damage (this will perform similarly to slug vanguard, but with longer range and higher damage, in pump mode it will overheat in 4 shots)

    Also be sure to leave likes on your favorite hero builds so the Devs can see which you would like to see in the game. There’s multiples of a few different heroes so help promote the ones you want noticed to have a shot to get in in the future.
    My Take on Rex:

    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.

    Squad Discipline:
    Improves Non-Hero Units speed, Heroes get a lesser amount, and units take less damage.

    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased damage for a time.

    I did not include how long each ability would last or how effective it would be because I don’t know what would be best.

    This is how I’d like to see the Captain! Though one question is wouldn’t rapid fire give him or others rapid firing? Don’t know about balanced cooldowns or durations either tbh I’ve been guessing to what sounds like it’s effective on my concept builds. Anymore Clone concepts? Fives, Cody, RC-1138 “Boss” perhaps?

    I tried to post an updated version of my Rex concept but apparently it didn’t work.
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • WildSpace wrote: »
    I’ll take a shot at Baze Malbus, he seems to show up in a lot of requests and he was pretty cool. I think he’d be focused almost entirely around his cannon and ability to take punishment, similar to Dengar from BF2015
    Baze Malbus
    Health: 825
    Weapon: MWC-35c Repeating Cannon

    L1 Ability: Staccato Lightning{Baze’s cannon locks on to multiple targets and fires a hail of bolts at them(duration:5 seconds upgradable to 10)
    R1 Ability: Guardian of the Whills{Gives a damage reduction bonus(Base 20% can be increased to 30%) that increases with every enemy(stacks additional 20-30% for every enemy) in his current vicinity, nearby allies receive 30% of his damage reduction bonus
    L1+R1: One with the Force: Switches the fire mode of his blaster to pump action that fires violent single shots for very high precision damage (this will perform similarly to slug vanguard, but with longer range and higher damage, in pump mode it will overheat in 4 shots)

    Also be sure to leave likes on your favorite hero builds so the Devs can see which you would like to see in the game. There’s multiples of a few different heroes so help promote the ones you want noticed to have a shot to get in in the future.
    My Take on Rex:

    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.

    Squad Discipline:
    Improves Non-Hero Units speed, Heroes get a lesser amount, and units take less damage.

    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased damage for a time.

    I did not include how long each ability would last or how effective it would be because I don’t know what would be best.

    This is how I’d like to see the Captain! Though one question is wouldn’t rapid fire give him or others rapid firing? Don’t know about balanced cooldowns or durations either tbh I’ve been guessing to what sounds like it’s effective on my concept builds. Anymore Clone concepts? Fives, Cody, RC-1138 “Boss” perhaps?

    Let’s try this again.

    CT-2567 Captain Rex
    ipsn574frnfk.jpeg
    ”In my book, Experience outranks everything.”
    Captain Rex is the ultimate objective Pusher, Throwing EMP’s to take out enemy weapon emplacements, buffing troops’ speed, and taking enemies from short to medium-long range.

    Left ability:
    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.
    Cooldown: 15 Sec

    Middle Ability:
    Brothers In Arms
    Improves Rex and Non-Hero Units speed and increases armor.
    Speed increase: 25%
    Damage Reduction: 20%
    Active Time: 20 sec
    Cooldown: 25 sec

    Right ability:
    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased fire rate.
    Active Time: 15 sec
    Cooldown: 20 sec

    Triangle or Bonus ability:
    Airborne Assault
    Equips a Jetpack which allows Rex to traverse obstacles and hunt down enemy snipers. Disables ADS.
    Cooldown: Toggle ability

    Unique Traits:
    Rex’s DC-17’s are dual wield, which gives him twice the cooling power and firing rate of a normal DC-17.

    Rex Uses a Rangefinder to zoom in on enemies at long range. Use melee to toggle. The rangefinder also highlights enemies.
    This is a Rangefinder:

    d89jqcpnz80u.gif

    Feel free to add to this concept(haven’t figured out what his star cards would be), or use it as inspiration for your own!

    I almost forgot. @Dice_Firewall @Sledgehammer70 ;)
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • WildSpace wrote: »
    I’ll take a shot at Baze Malbus, he seems to show up in a lot of requests and he was pretty cool. I think he’d be focused almost entirely around his cannon and ability to take punishment, similar to Dengar from BF2015
    Baze Malbus
    Health: 825
    Weapon: MWC-35c Repeating Cannon

    L1 Ability: Staccato Lightning{Baze’s cannon locks on to multiple targets and fires a hail of bolts at them(duration:5 seconds upgradable to 10)
    R1 Ability: Guardian of the Whills{Gives a damage reduction bonus(Base 20% can be increased to 30%) that increases with every enemy(stacks additional 20-30% for every enemy) in his current vicinity, nearby allies receive 30% of his damage reduction bonus
    L1+R1: One with the Force: Switches the fire mode of his blaster to pump action that fires violent single shots for very high precision damage (this will perform similarly to slug vanguard, but with longer range and higher damage, in pump mode it will overheat in 4 shots)

    Also be sure to leave likes on your favorite hero builds so the Devs can see which you would like to see in the game. There’s multiples of a few different heroes so help promote the ones you want noticed to have a shot to get in in the future.
    My Take on Rex:

    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.

    Squad Discipline:
    Improves Non-Hero Units speed, Heroes get a lesser amount, and units take less damage.

    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased damage for a time.

    I did not include how long each ability would last or how effective it would be because I don’t know what would be best.

    This is how I’d like to see the Captain! Though one question is wouldn’t rapid fire give him or others rapid firing? Don’t know about balanced cooldowns or durations either tbh I’ve been guessing to what sounds like it’s effective on my concept builds. Anymore Clone concepts? Fives, Cody, RC-1138 “Boss” perhaps?

    Fives and Cody would be nice. Is Boss canon tho?

    Wait, we need to have Rex’s Seppie counterpart first. Maybe general Kalani or Cad Bane?
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • NERFTHEOP
    689 posts Member
    edited February 2018
    Numa Numa



    Star Cards
    Insight , blaster immunity and 100 health per kill .



    hzs51vqqkm07.gif
    Post edited by NERFTHEOP on
  • Ok DICE/EA listen here. Enable credit card purchases. I will pay $50 tomorrow, no questions asked, if I can have shirtless Bruce Lee with lightsaber nunchucks. Sold.

    Find me in Blast, CO-OP, CS, usually playing Officer/Specialist/Aerial... u/n cosworth99. #nt242headshots #oldguy
    Add me (xbox Oregon server) if you like
  • WildSpace wrote: »
    I’ll take a shot at Baze Malbus, he seems to show up in a lot of requests and he was pretty cool. I think he’d be focused almost entirely around his cannon and ability to take punishment, similar to Dengar from BF2015
    Baze Malbus
    Health: 825
    Weapon: MWC-35c Repeating Cannon

    L1 Ability: Staccato Lightning{Baze’s cannon locks on to multiple targets and fires a hail of bolts at them(duration:5 seconds upgradable to 10)
    R1 Ability: Guardian of the Whills{Gives a damage reduction bonus(Base 20% can be increased to 30%) that increases with every enemy(stacks additional 20-30% for every enemy) in his current vicinity, nearby allies receive 30% of his damage reduction bonus
    L1+R1: One with the Force: Switches the fire mode of his blaster to pump action that fires violent single shots for very high precision damage (this will perform similarly to slug vanguard, but with longer range and higher damage, in pump mode it will overheat in 4 shots)

    Also be sure to leave likes on your favorite hero builds so the Devs can see which you would like to see in the game. There’s multiples of a few different heroes so help promote the ones you want noticed to have a shot to get in in the future.
    My Take on Rex:

    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.

    Squad Discipline:
    Improves Non-Hero Units speed, Heroes get a lesser amount, and units take less damage.

    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased damage for a time.

    I did not include how long each ability would last or how effective it would be because I don’t know what would be best.

    This is how I’d like to see the Captain! Though one question is wouldn’t rapid fire give him or others rapid firing? Don’t know about balanced cooldowns or durations either tbh I’ve been guessing to what sounds like it’s effective on my concept builds. Anymore Clone concepts? Fives, Cody, RC-1138 “Boss” perhaps?

    Fives and Cody would be nice. Is Boss canon tho?

    Wait, we need to have Rex’s Seppie counterpart first. Maybe general Kalani or Cad Bane?
    Definitely like the updated Rex concept, glad the jet pack got added I think that’d help him out in HvV. Would it be a jump jet or Boba style? And I’d go Cad Bane myself.

    Boss is indeed canon in all his glory! I’m going to try to tackle a concept for him since he’s my favorite clone of all time. Who else could reclaim an entire cruiser with their squad incapacitated against multiple battalions of droids, a horde of trandoshan mercs, and a lucrehulk battleship?
    ddr180ncur52.png
    jar-jar-binks-dancing-gif-3.gif
  • Let’s try this again.

    CT-2567 Captain Rex
    ipsn574frnfk.jpeg
    ”In my book, Experience outranks everything.”
    Captain Rex is the ultimate objective Pusher, Throwing EMP’s to take out enemy weapon emplacements, buffing troops’ speed, and taking enemies from short to medium-long range.

    Left ability:
    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.
    Cooldown: 15 Sec

    Middle Ability:
    Brothers In Arms
    Improves Rex and Non-Hero Units speed and increases armor.
    Speed increase: 25%
    Damage Reduction: 20%
    Active Time: 20 sec
    Cooldown: 25 sec

    Right ability:
    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased fire rate.
    Active Time: 15 sec
    Cooldown: 20 sec

    Triangle or Bonus ability:
    Airborne Assault
    Equips a Jetpack which allows Rex to traverse obstacles and hunt down enemy snipers. Disables ADS.
    Cooldown: Toggle ability

    Unique Traits:
    Rex’s DC-17’s are dual wield, which gives him twice the cooling power and firing rate of a normal DC-17.

    Rex Uses a Rangefinder to zoom in on enemies at long range. Use melee to toggle. The rangefinder also highlights enemies.
    This is a Rangefinder:

    d89jqcpnz80u.gif

    Feel free to add to this concept(haven’t figured out what his star cards would be), or use it as inspiration for your own!
    :)
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • WildSpace wrote: »
    WildSpace wrote: »
    I’ll take a shot at Baze Malbus, he seems to show up in a lot of requests and he was pretty cool. I think he’d be focused almost entirely around his cannon and ability to take punishment, similar to Dengar from BF2015
    Baze Malbus
    Health: 825
    Weapon: MWC-35c Repeating Cannon

    L1 Ability: Staccato Lightning{Baze’s cannon locks on to multiple targets and fires a hail of bolts at them(duration:5 seconds upgradable to 10)
    R1 Ability: Guardian of the Whills{Gives a damage reduction bonus(Base 20% can be increased to 30%) that increases with every enemy(stacks additional 20-30% for every enemy) in his current vicinity, nearby allies receive 30% of his damage reduction bonus
    L1+R1: One with the Force: Switches the fire mode of his blaster to pump action that fires violent single shots for very high precision damage (this will perform similarly to slug vanguard, but with longer range and higher damage, in pump mode it will overheat in 4 shots)

    Also be sure to leave likes on your favorite hero builds so the Devs can see which you would like to see in the game. There’s multiples of a few different heroes so help promote the ones you want noticed to have a shot to get in in the future.
    My Take on Rex:

    EMP grenade:
    Stuns and does medium damage to vehicles and turrets. Disables shields, and overheats weapons.

    Squad Discipline:
    Improves Non-Hero Units speed, Heroes get a lesser amount, and units take less damage.

    Rapid Fire:
    Rex and nearby allies receive unlimited cooling and increased damage for a time.

    I did not include how long each ability would last or how effective it would be because I don’t know what would be best.

    This is how I’d like to see the Captain! Though one question is wouldn’t rapid fire give him or others rapid firing? Don’t know about balanced cooldowns or durations either tbh I’ve been guessing to what sounds like it’s effective on my concept builds. Anymore Clone concepts? Fives, Cody, RC-1138 “Boss” perhaps?

    Fives and Cody would be nice. Is Boss canon tho?

    Wait, we need to have Rex’s Seppie counterpart first. Maybe general Kalani or Cad Bane?
    Definitely like the updated Rex concept, glad the jet pack got added I think that’d help him out in HvV. Would it be a jump jet or Boba style? And I’d go Cad Bane myself.

    Boss is indeed canon in all his glory! I’m going to try to tackle a concept for him since he’s my favorite clone of all time. Who else could reclaim an entire cruiser with their squad incapacitated against multiple battalions of droids, a horde of trandoshan mercs, and a lucrehulk battleship?
    ddr180ncur52.png

    dvtxgk2gs0r0.gif
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • yeah it's kind of distracting seeing like 10 captain rex pics lmho
    Many of the arguments we have about this game would not exist if this was a single player focused game like it should have been since day 1.
  • acc751 wrote: »
    yeah it's kind of distracting seeing like 10 captain rex pics lmho

    Heh.
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • here is my idea

    gonk droid

    can be both a hero and a villian

    10,000 health

    ranged: "gonk droid custom gun"
    you can create a custom gun, with 3 "trait" slots
    trait 1: shot: "full auto" "semi auto" and "shotgun"
    trait 2: ammo: "missiles" "flechette blasters" and "flamethrower"
    trait 3: extras: "larger aoe" "dioxis" and "homing"

    melee: heals vehicles for 25 health per second

    left ability: "super gonk" 50x movement speed and damage immunity for 30 seconds

    middle ability: "tank killer" the gonk droid fires a rocket that 1 hit kills the closest vehicle. this projectile has homing.

    right ability: "camo" hides his legs to become hidden in the scenery
    Many of the arguments we have about this game would not exist if this was a single player focused game like it should have been since day 1.
  • @HypergamerMk2

    Done as requested!
    Volunteer EA Forums Senior Moderator, EA Star Wars Battlefront Forums Senior Moderator and EA Answers HQ Hero.

    Check out the forum rules & guidelines
  • GiantSlayerBF2
    2055 posts Member
    edited February 2018
    (Happened again.)
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
  • GiantSlayerBF2
    2055 posts Member
    edited February 2018
    @XXXO77O4906

    lol I did it again. Oops
    Post edited by GiantSlayerBF2 on
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
    Check out all my concepts Here
    pqhrojr3gg47.jpg
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