


Patch 1.2 Arcade
It is awesome we got more map for Arcade mode. However I must say I was expecting more. I was hoping for more modes in Arcade. I am not that big on Multiplayer PvP. I feel it is too competitive most of the time. I really prefer PvE. The only time I have enjoyed PvP, is when I am able to work fully with other players as a team. Which mean talking to one another, making sure we have a game plan. However that rarely happens anymore, now that I am adult and have to work to support my family. My schedule just doesn't line up with my friends anymore. So offline deals, great story and very in depth campaign and PvE are the only thing that really makes me play games now days. The only reason why I got BF 2 was because they said they were going back to the roots of the originals. Which were had great solo support, however BF 2 has been a great let down. In my honest opinion, BF 1 is just a little better, mainly due to the offline star fighter mode. Also original BF 2(OBF 2) is 100% better then new BF 2. OBF 2 was very well balanced, BF 2 just seems like a work in progress. I am afraid it feel that way until more modes are added to arcade and the loot crate is fix. They should rework it how Halo 5 does theirs. Also they need to add a craft loot crate.
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Replies
In the meantime, having more maps for what they do have in arcade is nice. At least there's a little more variety added to the mode before they start pumping the game with much needed changes.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Happy you like it. I thought the first area would be fun for Arcade (I didn't use the blast area as you can see)
By the way more things will come for Arcade - one step at a time.
Thank you. Many of us are looking forward to new additions for Arcade mode. Has any consideration been given for a sort of Galactic Conquest like the original BF2 had? Combing through the forums since yesterday, I've noticed this being requested more times than I can count. If this is actually being considered or even planned to be implemented, can you folks allow the players to choose which era as well as which side they want fight for?
You guys flippin' nailed it with this update! The AI is soooooo good, along with the way the AI utilizes the maps. Death Star, Endor, and Jakku are my favorite! Hoping that this new large scale game mode includes the entirety of each map in phases, Vehicle AI, and Galactic Assault type objectives (So that it's not just large scale blast mode).
Seriously, awesome job on this update! You guys are killing it!
However, the AI Officer needs a Buff. They hardly shoot at you or get any killsor and activate their abilities.
#soloplayersmatter #singleplayersmatter #offlinegamersmatter
@petervesti_dice
Thank you so much for the new maps. Glad that you guys are continuing to support Arcade. Can you reveal anything about what or when things will come to Arcade? Is hero AI a possibility?
The headshot damage magnification to AI tripled and the damage to the leg was 70%. And in the ion shot the head shot magnification is 1 time. This makes it difficult to use multiplayer practice (especially rifle headshot practice), making accurate verification difficult.
Also, you can kill AI with one melee attack. In this world the fist seems to be stronger than the blaster. I do not want this.
I would like to use the arcade as a place to practice or a place to verify. However, if it breaks it becomes a daily credit game.
Hmm? "You should validate with split-screen play"? It's a good idea, but I only have a PC version.
P.S. We used Google Translate.
Thanks for the feedback. I will pass it on to our AI Designer!
By the way it would be so great if we could use vehicles on arcade(for example on yavin 4). Hero Ai or Special Unit Ai would be so amazing too! Is that possible?
I hope we can have an arcade version of Starfighter Assault where we can play hero ships from the start. I rarely get the chance to use hero ships in SA - on the rare occasions I unlock them, the match is almost over or I don't know how to use them properly so get gunned down by superior players in a non-hero ship!
@petervesti_dice would it be possible for the large scale battle mode to have whole entirety area for all maps in multiplayer to be in Arcade. Would love to see Naboo Hangar also added offline and generator room. Love the update thank you.
I agree. This is a great step towards starfighter assault and large scale ground war. I hope everyone in the community continues to give feedback, so they can make it EPIC.
Thank you for the Great Updates !!!
Any info you can give us about what is coming to Arcade in the Future?
Large Ground Battles with all vehicles on All maps?
Starfighter Assault with All of its maps?
Every little bit of info helps!
Also wanted to say the AI is great! Hard to play against, especially one shot. Also glad that the first phase of endor was included, and not the strike map. More fun for getting play in the woods! Was wondering if we could get a map of game event plans, too, (updates, limited modes, daily challengs) so we stop getting clickbait on the forums? Just a one to two weeks, even if it says:No game events planned. Thank you for the great game!
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Thank you so much for all arcade maps.
Especially for the Endor map.
I have a problem with one of the older arcade maps. On Yavin 4 there is grey restriction on the wrong place.
If we want to go through that passage we have to go trough the gray area and that is annoying.
Help us
You mean, "Help us Obi-Wan, your our only hope." Hint hint.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
@petervesti_dice
Considering it may be a while till we get either Starfighter Assault or the large game mode with vehicles I have a request for something that should hopefully be easy to implement in the mean time.
Playlist where we can set up multiple maps to play. This would decrease the waiting time a lot and many fans would love it. It’s pretty frustrating having to go back to the main menu each time.
Also two modifiers: One where we can change total number of reinforcements on each side (ie 300 vs 200) this option is available for duel so why not team battle?
The other modifier would let the reinforcements on the map dwindle down at the end so you have to hunt down the last few troops.
Thanks you
Really enjoying the new changes to the AI. They are definitely more intelligent when it comes to using their abilities, and seem to avoid charging into melee when not advantageous. Also it seems they are more "animated" than before, similar to the campaign AI.
Main points I really like:
1. Assault troopers no longer shoot you with their tracker darts.
2. Snipers keep their distance and avoid charging the player.
3. Heavies will pop their shields at appropriate moments.
4. Officers do a better job of using their buff when near the player and AI allies.
Only two bugs I've encountered so far. First is that the AI will sometimes fall partially into the floor on Takodana (if viewing the castle from the forest, it's the first room on the right of the inner courtyard) and Kamino (four way indoor junction just outside of the hangar bay). Only their heads and shoulders are visible. This one may have been present before 1.2 but I can't be sure.
Second is that sometimes the AI won't register being hit by a weapon (no hitmarkers, no damage inflicted). Seems to happen infrequently with blasters, but happens quite often with the Assault trooper's shotgun, sometimes as often as every other shot. This one I've only noticed after patch 1.2.
I have seen enemies in the floor on Takodana before patch 1.2.
Thanks for this feedback. I agree there's some problems with the out of combat areas in that map, we will fix it!
Same here.
I just wish there wasn't so much lag while playing splitscreen; it's unplayable for me. My sibling and I aren't having very much fun taking turns.
Is there a way we could use vehicles on yavin 4 ? Would be nice if they could be added. The area outside is big enough on arcade @petervesti_dice
Team battle mode is blast. Smaller mode and without vehicles and it must stay like that. They promised bigger mode with vehicle so be patient.
Thanks for answer. Can't wait
Does changing to 3rd person help?
Unfortunately it doesn't seem to make a difference. I appreciate the suggestion, though!
Sorry to hear that. I encourage reporting it as a bug.
https://answers.ea.com/t5/Bug-Reports/bd-p/star-wars-battlefront-ii-bug-reports-en
Please pass it on to Criterion that we want Starfighter Assault playable in Arcade!
To make it a more engaging experience offline, I would double the number of on-rails AI Bombers from 6 to 12 for all maps (and increase the spawn rate so bombers spawn more frequently), add AI Bombers to the defending team on maps where the attackers have capital ships like the Light Cruiser and Blockade Runner (i.e. Fondor and Ryloth) and also add AI Interceptors like what we see in the campaign mission "Outcasts"; these would be specially designated Fighters and Interceptors (highlighted with the "Attack" icon) specifically programmed to shoot down the on-rails Bombers.
Original Trilogy & Sequel Trilogy for Instant Action in Battlefront II!
#soloplayersmatter #singleplayersmatter #offlinegamersmatter
Thanks for the new arcade maps.
In a future update it would be cool if we could unlock weapons and star cards offline or just have everything automatically unlocked offline.
Also on the Tatooine map I noticed that the Cantina Hologram does not work when you activate it.
Thanks. I've reported it a while ago, hopefully it will be addressed soon.
What's the Cantina Hologram supposed to do?
None of those type of things work. Desth star and endor too.
One more question.
is there any chance that the Takodana playable area size will be expanded close to the size of the blast Takodana map?
the current map only covers the castle and feels slightly claustrophobic compared to other arcade maps.
Other maps are perfect.
thanks in advance for the reply
Thanks for this patch 1.2
Thanks for supporting Arcade.
AI is now correct but i think it could still be better by being more reactive. AI soldiers can't running ?
We need customization in Arcade.
We want to see AI special unit and heroes.
SA need to be in Arcade...
Online coop for playing with friend is verry neccesary.
Big mode with objectives.
Please !
However, don't cut yourself off from online multiplayer completely. It's not as competitive or stressful as you might think. Normally, I don't enjoy playing with jerks who think being rude is part of the fun, but it seems like most of the players just don't talk to each other in this game. Sometimes the moments of 'silent understanding' occur between your teammates and you play like a professional commando unit, but most of the time players just run off and do their own thing. Good players kill a lot while not-so-good players can still kill sometimes.
All in all, even though not being able to select your favorite map is super annoying, multiplayer isn't that bad. You'll get better little by little. Setting the camera to the 3rd-person view also helps a lot.
I wish they would add level progression to Custom Arcade as well. They could limit the unlocked items to offline only so that it wouldn't affect the online gameplay balance.
I'd love to see this.
Can I please request a small increase of map boundaries on Arcade Mos Eisley & Yavin 4 maps? There are two small things regarding the map boundaries which bother me a little bit (in addition to the small issue with the corridor on Yavin 4 Loyavood mentioned already.)
Mos Eisley:
There is this area with two parallel running alleys leading to a gate. One alley is on the right side of a small building the other on the left side of the building. Unfortunately however you can only use the right alley. If you want to use the left alley, you are out of the map boundary already. I wish the left alley would also be included in the map boundary. Feels a bit weird you can’t use that alley.
Can you please increase the map boundaries to include the left alley too?
Yavin 4:
There is this area with stairs leading up to the upper floor with a new corridor and a small platform. The platform on the second floor is within map boundaries but for some reason the stairs leading to the platform are out of map boundaries.
Can you please increase the map boundaries a little bit to include the stairs within the map boundaries too?
Apparently it seems the area with the stairs and the platform is above/near the inaccassable corrdior Loyavood mentioned earlier. So with increasing the map boundaries here you could fix both issues at once as it seems and make the stairs as well as the corridor accessable.
please @petervesti_dice @FireWall
#SoloPlayersMatter
Thanks Very Much