criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
July Community Calendar
Obi-Wan Kenobi Community Quests

Stop With The Hysterics About Rolling

Prev13
OOM19
2831 posts Member
Seriously, this is just getting ridiculous

It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

I generally don't want that

I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

So can we please stop this silliness now?
OOM-9 FOR BATTLEFRONT 2

OOM-9 Hero Concept by AzelfandQuilava
https://i.redd.it/uleh1g22xrhz.png

Suppor The Latest OOM-9 Thread
[url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]

jexdw69dwod3.png

Replies

  • OOM19
    2831 posts Member
    To anyone who doubts that absolute insane power of Blaster Heroes when used Correctly

    Please watch the opening 5 seconds of this video

    That is all

    OOM-9 FOR BATTLEFRONT 2

    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    Suppor The Latest OOM-9 Thread
    [url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]

    jexdw69dwod3.png
  • Also linking to a maxed out Lando in GA shooting unaware troopers from a sniper position doesnt prove your point at all.
  • Raices wrote: »
    After having played 5 rounds of HvV since the patch, I’m not seeing the roll/dodge nerf as a bad thing. When I got caught, sometimes I could roll or dodge to safety, sometimes I could not. Do we really need to be invincible while we evade, even if we’re a lightsaber user?

    Have you played with yoda yet?

    No I haven’t. I’ve used Luke, Maul, Rey, and Phasma. But if I’m understanding the nerf correctly, it has removed much of the invincibility during the roll and dodge. If this is correct, why should we be invincible while doing these maneuvers in the first place? What’s the specific issue with Yoda and can it be resolved in another way?
  • Except you are just completely ignoring the saber stun. I dont really care about the roll changes but the saber stun is now ridiculous. A maxed out Chewie gets GG’d by a saber user fairly easily.

    The stun lock is now the issue.

    Honestly, you're just bad if you can't 1v1 anyone with Chewy at close to mid range. I can still 1v3 as Chewie. And while I don't like the saber stun, Chewbacca is 1000x worse with his Stun Grenade, as he can proceed to kill up to 2 heroes at max health while the stun is active and then focus the 3rd in a 1v1.
    Also linking to a maxed out Lando in GA shooting unaware troopers from a sniper position doesnt prove your point at all.

    No, it proves a massive point. No saber hero has an instant kill on full health Heavies. None. The Saber Throws of Maul and Vader can kill a heavy on their own, but that requires both times for the blade to hit. Also, it requires far more skill - especially if the target is moving- to hit them at range. Meanwhile, Lando turns into McCree and uses his Ultimate Deadeye to annihilate enemies within range.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • I agree.

    Roll/Dash Spamming should be a thing of the past, and stay the way it is.

    If Troopers did it: Spamming, Noskill, Annoying, Broken etc.

    If Heroes did it: Functional, Skilled, Pro, Intended.

    Nah that's 1st of all hipocritical, and second People should take the time to adapt.

    Oh and third, it should have always been like it is now from the start, then People wouldn't complain.
  • Landeaux2 wrote: »
    Blaster roll is balanced right now. You can still evade damage by rolling past a saber or force ability if it’s timed right; it’s how it should be.
    What is broken are stunlocks, and Force sliding being essentially useless. If stunlocks were fixed then combat will be improved.
    Along with blocking not working sometimes and saber damage not being synchronized.

    (And all saber users attacking a blocker need to act like Yoda does when he’s attacking a blocker: he doesn’t get stunned / doesn’t wobble backwards. He bounces right back up to continue attacking!)

    I haven't tested it, but I haven't noticed anyone being able to roll out of a Force power
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • BadMuthaDude
    760 posts Member
    edited February 2018
    Raices wrote: »
    Raices wrote: »
    After having played 5 rounds of HvV since the patch, I’m not seeing the roll/dodge nerf as a bad thing. When I got caught, sometimes I could roll or dodge to safety, sometimes I could not. Do we really need to be invincible while we evade, even if we’re a lightsaber user?

    Have you played with yoda yet?

    No I haven’t. I’ve used Luke, Maul, Rey, and Phasma. But if I’m understanding the nerf correctly, it has removed much of the invincibility during the roll and dodge. If this is correct, why should we be invincible while doing these maneuvers in the first place? What’s the specific issue with Yoda and can it be resolved in another way?

    Yoda specifically needs the old dash, cause he's slow and doesn't have a saber block. He gets absolutely destroyed against any saber user, go try him out.

    And the old dash was good for him because of the invincibility, if I’m understanding the nerf correctly. In that case, I’d say no, no character, whether force user or not, needs to be invincible while using their evade function.

    I’m sure Yoda’s issue could be solved another way. Make him cover more distance, increase his speed, add double jump. I’m just throwing out ideas here since as I said I haven’t played as him yet. What do you think?

    EDIT: Do you mean his special force dash ability or regular dodge (same as roll)?
  • OOM19 wrote: »
    To anyone who doubts that absolute insane power of Blaster Heroes when used Correctly

    Please watch the opening 5 seconds of this video

    That is all


    I have watched a ton of Streamers/Youtubers since Patch 1.2.

    They all agree, that except the latest Bugs with Cooling/Vader/Boba introduced, the new patch is the best Thing ever happened to the game.

    They specifically adress that: Rolling, Blurrg, Vanguard and other changes were Long overdue and necessary.
  • OOM19
    2831 posts Member
    Raices wrote: »
    After having played 5 rounds of HvV since the patch, I’m not seeing the roll/dodge nerf as a bad thing. When I got caught, sometimes I could roll or dodge to safety, sometimes I could not. Do we really need to be invincible while we evade, even if we’re a lightsaber user?

    Have you played with yoda yet?
    A broken character does not a bad mechanic equate


    Also, I do find it funny. Every Blaster Hero complaining about Saber Lock stun now knows exactly what it was like for a Saber Hero to have to deal with the Old Roll

    But I do agree it needs to be removed
    OOM-9 FOR BATTLEFRONT 2

    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    Suppor The Latest OOM-9 Thread
    [url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]

    jexdw69dwod3.png
  • OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    Thank you! I thought I was the only one
  • OOM19 wrote: »
    Raices wrote: »
    After having played 5 rounds of HvV since the patch, I’m not seeing the roll/dodge nerf as a bad thing. When I got caught, sometimes I could roll or dodge to safety, sometimes I could not. Do we really need to be invincible while we evade, even if we’re a lightsaber user?

    Have you played with yoda yet?
    A broken character does not a bad mechanic equate


    Also, I do find it funny. Every Blaster Hero complaining about Saber Lock stun now knows exactly what it was like for a Saber Hero to have to deal with the Old Roll

    But I do agree it needs to be removed

    True. I'm gonna play some HvV and see how it feels. Maybe I'm missing something.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • About the stun lock, did it change in this patch or is it just something that has become more noticeable now that people are getting caught by saber swings more now?
  • If I'm correct the saber stun lock was always there, it's just harder to avoid it now. I remember getting caught in it plenty pre patch.
  • OOM19 wrote: »
    Raices wrote: »
    After having played 5 rounds of HvV since the patch, I’m not seeing the roll/dodge nerf as a bad thing. When I got caught, sometimes I could roll or dodge to safety, sometimes I could not. Do we really need to be invincible while we evade, even if we’re a lightsaber user?

    Have you played with yoda yet?
    A broken character does not a bad mechanic equate


    Also, I do find it funny. Every Blaster Hero complaining about Saber Lock stun now knows exactly what it was like for a Saber Hero to have to deal with the Old Roll

    But I do agree it needs to be removed

    Yeah, but I get hate mail in GA for destroying Yoda as Vader, he just needs a substitute dash, that makes him go farther, or allow him to jump off walls, or something that helps with evasion.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • t3hBar0n wrote: »
    HOW DARE YOU!

    Who, me?
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi wrote: »
    t3hBar0n wrote: »
    HOW DARE YOU!

    Who, me?

    Nah, OP. How dare he suggest people should calm down... THIS IS THE INTERNET AND THIS IS SRS!
  • As against them changing rolling as I was, I think the change was fine. Rolling isn't as effective as it used to be, but it's still a totally viable strategy to avoid a saber user if a range player get's caught near them in close range. Well done on the change.
  • t3hBar0n wrote: »
    GenxDarchi wrote: »
    t3hBar0n wrote: »
    HOW DARE YOU!

    Who, me?

    Nah, OP. How dare he suggest people should calm down... THIS IS THE INTERNET AND THIS IS SRS!

    Oh, you’re right! I should have remembered! Shame on me! THE OP IS CRAZY,! CHANGE ROLL PLZ.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi wrote: »
    OOM19 wrote: »
    Raices wrote: »
    After having played 5 rounds of HvV since the patch, I’m not seeing the roll/dodge nerf as a bad thing. When I got caught, sometimes I could roll or dodge to safety, sometimes I could not. Do we really need to be invincible while we evade, even if we’re a lightsaber user?

    Have you played with yoda yet?
    A broken character does not a bad mechanic equate


    Also, I do find it funny. Every Blaster Hero complaining about Saber Lock stun now knows exactly what it was like for a Saber Hero to have to deal with the Old Roll

    But I do agree it needs to be removed

    Yeah, but I get hate mail in GA for destroying Yoda as Vader, he just needs a substitute dash, that makes him go farther, or allow him to jump off walls, or something that helps with evasion.

    he as 3 dash attack ? (with card) vador is slow as hell ?? the guy you kill only thought that he can attack spam you and he die.... he his certainly complainnig about the nerf now
  • Appl3corps wrote: »
    If I'm correct the saber stun lock was always there, it's just harder to avoid it now. I remember getting caught in it plenty pre patch.

    I see. So far, I haven’t experienced anything crazy with stuns, aside from shock grenades. If I get hit by a lightsaber, my character gives a little pause but still has a bit of a fighting chance to hit back, block, or try to evade.
  • GenxDarchi
    7721 posts Member
    edited February 2018
    GenxDarchi wrote: »
    OOM19 wrote: »
    Raices wrote: »
    After having played 5 rounds of HvV since the patch, I’m not seeing the roll/dodge nerf as a bad thing. When I got caught, sometimes I could roll or dodge to safety, sometimes I could not. Do we really need to be invincible while we evade, even if we’re a lightsaber user?

    Have you played with yoda yet?
    A broken character does not a bad mechanic equate


    Also, I do find it funny. Every Blaster Hero complaining about Saber Lock stun now knows exactly what it was like for a Saber Hero to have to deal with the Old Roll

    But I do agree it needs to be removed

    Yeah, but I get hate mail in GA for destroying Yoda as Vader, he just needs a substitute dash, that makes him go farther, or allow him to jump off walls, or something that helps with evasion.

    he as 3 dash attack ? (with card) vador is slow as **** ?? the guy you kill only thought that he can attack spam you and he die.... he his certainly complainnig about the nerf now

    No, he tried to dodge back, and he got “caber tossed” by Me. He has no chance against Vader, or to survive.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • I disagree with the premise in this thread - the dodge wasn't broken before - it just functioned in a particular way.

    Just off the bat my sense is that they should keep infantry as is, put saber heroes back to where it was before, and put blaster heroes at about a 60/40% old/new.

    I think it is interesting that many people here that like the new system haven't tried Yoda, who has become in my opinion broken even in 1v1 situations with other heroes.

    I think the original saber hero style dodge was a great mechanic and added variety to this overly bare-bones saber combat system. Now saber combat is hold block and spam attack. Now if you are a saber hero and you are going against 2 or more saber opponents, you have no shot and will just get stun locked and die. I think a saber hero should be able to stay alive through evasion, yet at the same time know that if they attack, they open them self up to going down quickly - so they have to be very strategic. This allows longer style battles instead of 2 second intent death encounters.

    I agree that stun lock is a problem, but I don't think removing it is all that is needed. Damage is accrued way too quickly now that there is no way out of taking damage in any situation except 1v1.

    Blaster heroes also fall into the same difficulty having no counter once hit by a lightsaber. Here I think the window of invulnerability should be something like halfway between the original and 1.2.

    Troopers are great where they are now - aside from the DC15LE issue

    HvV is a mess now and zero fun. The only way to play is to stay with your team as a wave and have all saber users spam attack with the range hero hanging slightly back. If a team ever gets broken up then the other team has a chance to be the stay together wave attackers. It's really boring and all you can do when you are broken up with your team is try your best to get everyone back together, knowing that there is nothing else you can do.

  • Wish you were on Xbox so I could show you "how bad" I am. If they are mouth breathers then anyone can 1 v3....

    If Maul has half a brain and doesn't get lolz stunned then Chewie is dead easily. With my Maul/Vader/Palp I literally HUNT Chewies now.
    Except you are just completely ignoring the saber stun. I dont really care about the roll changes but the saber stun is now ridiculous. A maxed out Chewie gets GG’d by a saber user fairly easily.

    The stun lock is now the issue.

    Honestly, you're just bad if you can't 1v1 anyone with Chewy at close to mid range. I can still 1v3 as Chewie. And while I don't like the saber stun, Chewbacca is 1000x worse with his Stun Grenade, as he can proceed to kill up to 2 heroes at max health while the stun is active and then focus the 3rd in a 1v1.
    Also linking to a maxed out Lando in GA shooting unaware troopers from a sniper position doesnt prove your point at all.

    No, it proves a massive point. No saber hero has an instant kill on full health Heavies. None. The Saber Throws of Maul and Vader can kill a heavy on their own, but that requires both times for the blade to hit. Also, it requires far more skill - especially if the target is moving- to hit them at range. Meanwhile, Lando turns into McCree and uses his Ultimate Deadeye to annihilate enemies within range.

  • OOM19
    2831 posts Member
    edited February 2018
    awakespace wrote: »
    I think it is interesting that many people here that like the new system haven't tried Yoda, who has become in my opinion broken even in 1v1 situations with other heroes.

    Again. A entire new system that works well for everyone else shouldn't be changed because one character is weak and broken

    That character should be overhauled and revamped
    Now if you are a saber hero and you are going against 2 or more saber opponents, you have no shot and will just get stun locked and die.
    You can say the same about a Blaster Hero going against two blaster heroes

    And I have done 2v1s numerous times since the patch so it's not impossible

    Just run away

    It's that simple

    You do it all the time as infantry
    OOM-9 FOR BATTLEFRONT 2

    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    Suppor The Latest OOM-9 Thread
    [url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]

    jexdw69dwod3.png
  • Appl3corps wrote: »
    If I'm correct the saber stun lock was always there, it's just harder to avoid it now. I remember getting caught in it plenty pre patch.


    It was always there, but it was avoidable if you played defensively with your dodge. Essentially you could stay alive by playing defensively, but IF you went on the attack, you were immediately vulnerable - so it was more strategic - going on the offense was to drop your defense. I think this was the right way to setup saber combat and I think correlates well to what a jedi would be capable of - even in 2v1 and 3v1 situations - they would be able to evade and stay alive. Now 2v1 or more, and you just go down.
  • I think if you dodge or roll and a lightsaber or blaster bolt go through you, you should get hit and take damage. The invincibility makes no sense to me. If you evade and you’re still in range to get hit, you get hit because you didn’t evade well.
  • OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    this is just wrong. a light saber swings far faster than you can roll. i don't care how well you time the roll, a mindless zombie spamming swing will get a hit and put you in a stun lock and you would be lucky to get out alive with 10 health (all the while doing 0 damage to the enemy).
  • Abuuru wrote: »
    OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    this is just wrong. a light saber swings far faster than you can roll. i don't care how well you time the roll, a mindless zombie spamming swing will get a hit and put you in a stun lock and you would be lucky to get out alive with 10 health (all the while doing 0 damage to the enemy).

    But shouldn’t saber users be able to do that if they close the distance? Shouldn’t one be rolling before they get into swinging range?
  • Except for this thing called Saber lock on....so by the time you execute a roll they are right back on top of you. Most likely you are staggered and subsequently dead.

    Abuuru wrote: »
    OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    this is just wrong. a light saber swings far faster than you can roll. i don't care how well you time the roll, a mindless zombie spamming swing will get a hit and put you in a stun lock and you would be lucky to get out alive with 10 health (all the while doing 0 damage to the enemy).

    But shouldn’t saber users be able to do that if they close the distance? Shouldn’t one be rolling before they get into swinging range?

  • Except for this thing called Saber lock on....so by the time you execute a roll they are right back on top of you. Most likely you are staggered and subsequently dead.

    Abuuru wrote: »
    OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    this is just wrong. a light saber swings far faster than you can roll. i don't care how well you time the roll, a mindless zombie spamming swing will get a hit and put you in a stun lock and you would be lucky to get out alive with 10 health (all the while doing 0 damage to the enemy).

    But shouldn’t saber users be able to do that if they close the distance? Shouldn’t one be rolling before they get into swinging range?

    Well, in that case I’d rather see the lock on addressed before making people briefly invincible every time they evade again. A blaster hero should not want to be in striking range of a lightsaber hero. Before the patch, there was no concern about them closing the distance because we had an invincibility button.
  • Well, since the roll has been nerfed, I feel that the saber stun should be reduced, at least against saber heroes. Also, if there is a saber hero who performs the dash, maybe the lock on of attacks is disabled? I'm unsure, because as of now, you can dodge a strike, but it is much more skill based than before.

    However, for Yoda, his dodge is negated by the homing effect of the saber strike. So, as a remedy for this, Yoda should get a buff to his sidestep/dodge, so that it covers more ground. For all saber heroes, the using dodge covers slightly more ground faster than if you were to sprint it. However, the only exception to this is Yoda, as his covers hardly any ground and is just better if you were to just run instead. So, buff it to be the same distance covered as Luke or Maul, then he can actually fight properly.

    I still feel like both Yoda and Maul should be able to block, but for now, they just need some dodging fixes. The stun could definitely use a reduction so it isn't a death sentence, or remove it entirely.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Wish you were on Xbox so I could show you "how bad" I am. If they are mouth breathers then anyone can 1 v3....

    If Maul has half a brain and doesn't get lolz stunned then Chewie is dead easily. With my Maul/Vader/Palp I literally HUNT Chewies now.
    Except you are just completely ignoring the saber stun. I dont really care about the roll changes but the saber stun is now ridiculous. A maxed out Chewie gets GG’d by a saber user fairly easily.

    The stun lock is now the issue.

    Honestly, you're just bad if you can't 1v1 anyone with Chewy at close to mid range. I can still 1v3 as Chewie. And while I don't like the saber stun, Chewbacca is 1000x worse with his Stun Grenade, as he can proceed to kill up to 2 heroes at max health while the stun is active and then focus the 3rd in a 1v1.
    Also linking to a maxed out Lando in GA shooting unaware troopers from a sniper position doesnt prove your point at all.

    No, it proves a massive point. No saber hero has an instant kill on full health Heavies. None. The Saber Throws of Maul and Vader can kill a heavy on their own, but that requires both times for the blade to hit. Also, it requires far more skill - especially if the target is moving- to hit them at range. Meanwhile, Lando turns into McCree and uses his Ultimate Deadeye to annihilate enemies within range.

    I'm sorry, bit here are a few things that prove you wrong. Let's assume that we are of equal skill level, that you are Maul, and I'm Chewie:
    1) I have the range advantage. If you try to approach me in anyway, I can easily shoot in the mere vicinity of you to deal explosive damage. So, while you try to cross the gap, I would be peppering you with damage, and, depending on the gap you have to cross, I may deal even more damage to you. Sure, if you wait, you can hide behind cover and heal up, but that gives me time to distance myself as well.

    2) You managed to close the gap. Good for you. Now, you are within striking range. This is where Chewbacca is AMAZING, as he can easily out DPS anyone in the game (besides the WW). You go in for a swing, I unload my Bowcaster into your skull. I deal far more damage to you than you to me.

    Ok, well, let's say you try to keep it safe and use your Saber Throw or Choke Hold. That's safe, right? Well, Furious Throw is telegraphed, allowing me to dodge roll out of the way. Choke Hold, not so much, so that will most likely connect and deal... what, 70 damage? So, after that, you then use a Spin Attack to close the gap and then hit me with some saber swings. For that, I get up after the first swing or prior, depending on how far I was thrown, and then throw a stun at the ground, turn on Furious Bowcaster, and shred you in 2-3 shots.

    If you do another Spin Attack, then you are out of you main way to escape (unless you have the 3 charges with the corresponding Star Card), an I throw a Stun Grenade and Furious Bowcaster etc etc.

    So, let's say you instead use your Furious Throw instead. That would be your best option, as you deal enough damage for me to not be able to recover it all. However, the same applies to you, as one I get up, I'll let off a couple of shots to scare you off, and possibly deal enough damage that you can't regenerate it all. This goes back to point 1)

    So, as long as I have my Stun Grenade, you can't do much to me. However, let's say I am unfortunate enough to use it.

    3) I am without my Stun Grenade. Now, you're probably thinking it is safe to engage, right? Just keep moving once you get in close, and hit me like a piranha, right? Wrong. Because I also have a second option; my Slam. If I jump just before using it, I can basically use Luke's Repulse, albeit with a longer delay. So, you get hit my that, which deal a considerable amount of damage, and then I hit you with some Bowcaster shots. You're at least at half health. It's basically over.

    Not to mention I can use Slam as an escape tool, and there is a glitch you can use to be constantly running via Slam, though I will not say how to do it. And these are just a few scenarios.

    So, tell me, how can you possibly win?
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Abuuru
    421 posts Member
    edited February 2018
    Abuuru wrote: »
    OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    this is just wrong. a light saber swings far faster than you can roll. i don't care how well you time the roll, a mindless zombie spamming swing will get a hit and put you in a stun lock and you would be lucky to get out alive with 10 health (all the while doing 0 damage to the enemy).

    But shouldn’t saber users be able to do that if they close the distance? Shouldn’t one be rolling before they get into swinging range?

    blaster heros have literally no way to create distance. light saber heros are faster and can hunt you down, then what can you do? Turn around and run only to get hit from the back?

    edit: not sure what hero you play with but next time take a blaster hero and try to run from a light saber hero and let me know how that goes.
  • Abuuru wrote: »
    Abuuru wrote: »
    OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    this is just wrong. a light saber swings far faster than you can roll. i don't care how well you time the roll, a mindless zombie spamming swing will get a hit and put you in a stun lock and you would be lucky to get out alive with 10 health (all the while doing 0 damage to the enemy).

    But shouldn’t saber users be able to do that if they close the distance? Shouldn’t one be rolling before they get into swinging range?

    blaster heros have literally no way to create distance. light saber heros are faster and can hunt you down, then what can you do? Turn around and run only to get hit from the back?

    edit: not sure what hero you play with but next time take a blaster hero and try to run from a light saber hero and let me know how that goes.

    Shoot them as you walk backwards? Or use your Flash Grenade, Stun Grenade, Detonator, Interrogation Droid, Jetpack/Concussion Missile, Slam, Charge, Mines, Gas, Stun Droid, etc?
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    Finally someone gets it. Rolling was the lamest mechanic ever. HvV is actually fun now and I don't mind choosing off meta heroes instead of "someone grab palpatine or someone grab chewie or we lose". Kylo is actually good now sicne Frenzy is something you don't want to be on the receiving end of. Previously you could just roll and roll and negate all damage.
  • Yep the roll nerf ruined HvV it's a saber lock on stun lock mash right trigger you win mode for noobs.
  • Well for one I don't run RIGHT at you. I am dashing and zig zagging, along with a jump or two (no map is 100% open lets be real here). Stun Grenade throw is predictable, or I watch/listen for the cue that furious bowcaster is up. All easily avoidable.

    The saber stun alone allows me to get you down to 100 health. You can't roll out of it and you can't magically THROW the grenade as you are getting hit. Choke throw, spin to close distance, dash behind, initiate saber lock. Maul is insanely fast and Chewbacca's standard bowcaster doesn't do enough damage to be a threat unless you alt fire it and can line me up vertically.

    With a leveled up Vader it's even easier than Maul.

    Of course these situations don't exist in a vacuum, you are assuming 100% 1:1 with all abilities off cool down, all health at full and a giant nice open sandbox to fight in. The stun lock IS a real thing. I have played Chewie/Han/FInn since day 1 and for DS Palp/Maul/Vader. All are maxed out purples and I can say that I have a MUCH harder time with any of my blaster heroes than before and usually it's because I get stunlocked into oblivion.
    Wish you were on Xbox so I could show you "how bad" I am. If they are mouth breathers then anyone can 1 v3....

    If Maul has half a brain and doesn't get lolz stunned then Chewie is dead easily. With my Maul/Vader/Palp I literally HUNT Chewies now.
    Except you are just completely ignoring the saber stun. I dont really care about the roll changes but the saber stun is now ridiculous. A maxed out Chewie gets GG’d by a saber user fairly easily.

    The stun lock is now the issue.

    Honestly, you're just bad if you can't 1v1 anyone with Chewy at close to mid range. I can still 1v3 as Chewie. And while I don't like the saber stun, Chewbacca is 1000x worse with his Stun Grenade, as he can proceed to kill up to 2 heroes at max health while the stun is active and then focus the 3rd in a 1v1.
    Also linking to a maxed out Lando in GA shooting unaware troopers from a sniper position doesnt prove your point at all.

    No, it proves a massive point. No saber hero has an instant kill on full health Heavies. None. The Saber Throws of Maul and Vader can kill a heavy on their own, but that requires both times for the blade to hit. Also, it requires far more skill - especially if the target is moving- to hit them at range. Meanwhile, Lando turns into McCree and uses his Ultimate Deadeye to annihilate enemies within range.

    I'm sorry, bit here are a few things that prove you wrong. Let's assume that we are of equal skill level, that you are Maul, and I'm Chewie:
    1) I have the range advantage. If you try to approach me in anyway, I can easily shoot in the mere vicinity of you to deal explosive damage. So, while you try to cross the gap, I would be peppering you with damage, and, depending on the gap you have to cross, I may deal even more damage to you. Sure, if you wait, you can hide behind cover and heal up, but that gives me time to distance myself as well.

    2) You managed to close the gap. Good for you. Now, you are within striking range. This is where Chewbacca is AMAZING, as he can easily out DPS anyone in the game (besides the WW). You go in for a swing, I unload my Bowcaster into your skull. I deal far more damage to you than you to me.

    Ok, well, let's say you try to keep it safe and use your Saber Throw or Choke Hold. That's safe, right? Well, Furious Throw is telegraphed, allowing me to dodge roll out of the way. Choke Hold, not so much, so that will most likely connect and deal... what, 70 damage? So, after that, you then use a Spin Attack to close the gap and then hit me with some saber swings. For that, I get up after the first swing or prior, depending on how far I was thrown, and then throw a stun at the ground, turn on Furious Bowcaster, and shred you in 2-3 shots.

    If you do another Spin Attack, then you are out of you main way to escape (unless you have the 3 charges with the corresponding Star Card), an I throw a Stun Grenade and Furious Bowcaster etc etc.

    So, let's say you instead use your Furious Throw instead. That would be your best option, as you deal enough damage for me to not be able to recover it all. However, the same applies to you, as one I get up, I'll let off a couple of shots to scare you off, and possibly deal enough damage that you can't regenerate it all. This goes back to point 1)

    So, as long as I have my Stun Grenade, you can't do much to me. However, let's say I am unfortunate enough to use it.

    3) I am without my Stun Grenade. Now, you're probably thinking it is safe to engage, right? Just keep moving once you get in close, and hit me like a piranha, right? Wrong. Because I also have a second option; my Slam. If I jump just before using it, I can basically use Luke's Repulse, albeit with a longer delay. So, you get hit my that, which deal a considerable amount of damage, and then I hit you with some Bowcaster shots. You're at least at half health. It's basically over.

    Not to mention I can use Slam as an escape tool, and there is a glitch you can use to be constantly running via Slam, though I will not say how to do it. And these are just a few scenarios.

    So, tell me, how can you possibly win?

  • Well for one I don't run RIGHT at you. I am dashing and zig zagging, along with a jump or two (no map is 100% open lets be real here). Stun Grenade throw is predictable, or I watch/listen for the cue that furious bowcaster is up. All easily avoidable.

    The saber stun alone allows me to get you down to 100 health. You can't roll out of it and you can't magically THROW the grenade as you are getting hit. Choke throw, spin to close distance, dash behind, initiate saber lock. Maul is insanely fast and Chewbacca's standard bowcaster doesn't do enough damage to be a threat unless you alt fire it and can line me up vertically.

    With a leveled up Vader it's even easier than Maul.

    Of course these situations don't exist in a vacuum, you are assuming 100% 1:1 with all abilities off cool down, all health at full and a giant nice open sandbox to fight in. The stun lock IS a real thing. I have played Chewie/Han/FInn since day 1 and for DS Palp/Maul/Vader. All are maxed out purples and I can say that I have a MUCH harder time with any of my blaster heroes than before and usually it's because I get stunlocked into oblivion.
    Wish you were on Xbox so I could show you "how bad" I am. If they are mouth breathers then anyone can 1 v3....

    If Maul has half a brain and doesn't get lolz stunned then Chewie is dead easily. With my Maul/Vader/Palp I literally HUNT Chewies now.
    Except you are just completely ignoring the saber stun. I dont really care about the roll changes but the saber stun is now ridiculous. A maxed out Chewie gets GG’d by a saber user fairly easily.

    The stun lock is now the issue.

    Honestly, you're just bad if you can't 1v1 anyone with Chewy at close to mid range. I can still 1v3 as Chewie. And while I don't like the saber stun, Chewbacca is 1000x worse with his Stun Grenade, as he can proceed to kill up to 2 heroes at max health while the stun is active and then focus the 3rd in a 1v1.
    Also linking to a maxed out Lando in GA shooting unaware troopers from a sniper position doesnt prove your point at all.

    No, it proves a massive point. No saber hero has an instant kill on full health Heavies. None. The Saber Throws of Maul and Vader can kill a heavy on their own, but that requires both times for the blade to hit. Also, it requires far more skill - especially if the target is moving- to hit them at range. Meanwhile, Lando turns into McCree and uses his Ultimate Deadeye to annihilate enemies within range.

    I'm sorry, bit here are a few things that prove you wrong. Let's assume that we are of equal skill level, that you are Maul, and I'm Chewie:
    1) I have the range advantage. If you try to approach me in anyway, I can easily shoot in the mere vicinity of you to deal explosive damage. So, while you try to cross the gap, I would be peppering you with damage, and, depending on the gap you have to cross, I may deal even more damage to you. Sure, if you wait, you can hide behind cover and heal up, but that gives me time to distance myself as well.

    2) You managed to close the gap. Good for you. Now, you are within striking range. This is where Chewbacca is AMAZING, as he can easily out DPS anyone in the game (besides the WW). You go in for a swing, I unload my Bowcaster into your skull. I deal far more damage to you than you to me.

    Ok, well, let's say you try to keep it safe and use your Saber Throw or Choke Hold. That's safe, right? Well, Furious Throw is telegraphed, allowing me to dodge roll out of the way. Choke Hold, not so much, so that will most likely connect and deal... what, 70 damage? So, after that, you then use a Spin Attack to close the gap and then hit me with some saber swings. For that, I get up after the first swing or prior, depending on how far I was thrown, and then throw a stun at the ground, turn on Furious Bowcaster, and shred you in 2-3 shots.

    If you do another Spin Attack, then you are out of you main way to escape (unless you have the 3 charges with the corresponding Star Card), an I throw a Stun Grenade and Furious Bowcaster etc etc.

    So, let's say you instead use your Furious Throw instead. That would be your best option, as you deal enough damage for me to not be able to recover it all. However, the same applies to you, as one I get up, I'll let off a couple of shots to scare you off, and possibly deal enough damage that you can't regenerate it all. This goes back to point 1)

    So, as long as I have my Stun Grenade, you can't do much to me. However, let's say I am unfortunate enough to use it.

    3) I am without my Stun Grenade. Now, you're probably thinking it is safe to engage, right? Just keep moving once you get in close, and hit me like a piranha, right? Wrong. Because I also have a second option; my Slam. If I jump just before using it, I can basically use Luke's Repulse, albeit with a longer delay. So, you get hit my that, which deal a considerable amount of damage, and then I hit you with some Bowcaster shots. You're at least at half health. It's basically over.

    Not to mention I can use Slam as an escape tool, and there is a glitch you can use to be constantly running via Slam, though I will not say how to do it. And these are just a few scenarios.

    So, tell me, how can you possibly win?

    A Zig zagging Maul is pretty easy to shoot. And jumping is basically asking for me to throw a stun so, when you predictably land, your stunned and i kill you. Or, i just shoot you mid air with some vertical shots. Not that hard. Your best bet is to go between cover, and you didn't mention that.

    I'm not going to just activate a FB for the lolz. You have to wait to use it at the right moment. And the right moment is when you are down via Stun Grenade/Slam. So done there.

    "Chewbacca's standard bowcaster doesn't do enough damage to be a threat unless you alt fire it and can line me up vertically."

    Are we playing the same game? Chewie can 2 shot Vader with purple health at point blank with headshots, 3 shot with body. Although this requires a fully charged shot. If I use FB, then they all are fully charged, however, and just spam them to get easy damage. You can 2 shot Maul very easily, and even if I don't use the full charge, that's still 3 shots at mid to close range. Not even a competition.

    As for the Choke, that's really your only option, and it isn't impossible to get out of the stun lock. Hell, I've BEEN doing it for the last few game just now. Also, for some reason, if you do the jump+slam, you can't be stunned by saber strikes. So, I just Slam to get you off me, throw Stun, and gg.

    And easier with Vader? Yeah, easier for me to kill you. What is your low mobility and block gonna do for you? That actually hurts you more than anything. You have a FAR better chance with Maul than Vader. As you slowly approach, I do, what again, oh yeah, throw a Stun Grenade. GG.

    But back to Maul, even if I do terrible and only manage to escape with 100hp, then I do the Ol' Stun and FB. GG.

    And that's assuming I let you get close...
    If you are jumping around and you haven't been met with a little zap when you land, then those Chewie you've been facing are trash.

    And yes, this all is assuming that we are in a vacuum, 1v1, fully fresh and starting up. If not? Then I have allies. You have allies. And the map can have a huge impact on how the fight will go.

    However, for the majority of the time, in any given situation at close range, considering both sides are evenly matched, Chewie wins mid to close range. I'd say Boba, Iden, and Phasma can do well against Chewie, as they can say at range or fly around. Palpatine has to get pretty close, but can definitely win.

    But Chewbacca counters saber heroes. Period.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Also, ps, usually you put the quote before your writing, so people can see what you're responding to easier. It makes more sense.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • Abuuru wrote: »
    Abuuru wrote: »
    OOM19 wrote: »
    Seriously, this is just getting ridiculous

    It's getting almost as bad as the Spy mains yelling about the Dead Ringer Nerf in TF2's Jungle Inferno Nerf

    Every single post I see it's. "HVV IS BUTTON MASH SIMULATOR 2018, EVERYTHING IS RUINED!!!!"

    First of all. No experienced good player button mashes. Second of all if you button mash against any type of Hero your KD is going to be 1:1 with maybe a Assist thrown in there.

    Roll is perfectly fine. People are hilariously upset that it actually takes timing to get immunity to damage! I mean seriously if you time your rolls the Roll is unchanged. I mean it's like you guys want the Game-Play to be dumbed down to where all you have to do is press a button in any direction and be immune to all damage

    I generally don't want that

    I mean it's funny. People are upset that one button press doesn't make Lando immune to Four Saber Heroes smacking him in the face from all directions. But if a Saber Hero protested that Roll didn't protect him from 4 Blaster Heroes shooting him in the face from all directions they needed to "Get Good"

    Blaster Heroes have more then enough Counters for any Saber Hero and have the highest damage and stun length of any Hero class in the game for special abilities

    So can we please stop this silliness now?

    this is just wrong. a light saber swings far faster than you can roll. i don't care how well you time the roll, a mindless zombie spamming swing will get a hit and put you in a stun lock and you would be lucky to get out alive with 10 health (all the while doing 0 damage to the enemy).

    But shouldn’t saber users be able to do that if they close the distance? Shouldn’t one be rolling before they get into swinging range?

    blaster heros have literally no way to create distance. light saber heros are faster and can hunt you down, then what can you do? Turn around and run only to get hit from the back?

    edit: not sure what hero you play with but next time take a blaster hero and try to run from a light saber hero and let me know how that goes.

    I don’t try to run from saber heroes, I try to keep my distance in the first place. Failing that, I try my best to dodge and make use of my abilities. If a saber hero closes in, then my blaster hero is in trouble, as they should be. Just like a saber hero at a distance gets blasted, a blaster hero up close gets sliced.

    There may be a problem with stuns and/or saber locks, but the answer to that problem is not invincibility tumble.
  • JAREDUP
    1594 posts Member
    edited February 2018
    People crying Yoda sucks now, 1v1 against me while I'm Yoda and I'll show you he doesn't suck, a different technique is required now
    For the Greater Good

    9k2nxbv51kuu.gif
  • JAREDUP wrote: »
    People crying Yoda sucks now, 1v1 against me while I'm Yoda and I'll show you he doesn't suck, a different technique is required now

    If your on xbox add me and I will stomp you while your yoda my gt is my screen name on here.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!