


Officer's Presence Needs Treatment
I'm sure enough people have brought this up already, but I though I'd give my two cents to emphasise that this broken card needs a huge tweak in the next patch as it obviously rewards players with way too many scorepoints and battlepoints than it should.
This simply results in an overpopulation of Officers (as is obviously evident) on the battlefield, and grants weak players who are barely contributing towards kills and / or objectives ridiculous amounts of scorepoints and battlepoints just for being near teammates.
I love Assault and Officer, and find all classes to feel quite balanced overall (the current cooling attachments and explosive shots issue is obviously mucking that up at the moment which I'm sure will also get fixed), but the Officer's Presence card just throws off that balance, as well as encourages horrible players to farm scorepoints and battlepoints which is just sad.
I've used Officer's Presence a solid amount over the past couple of weeks to counter others using it as well as to test comparing the extra points gained and it's clearly evident how broken it is. Get on this for the next patch devs!
How are people feeling about this / has there been any official response towards this issue, etc?
This simply results in an overpopulation of Officers (as is obviously evident) on the battlefield, and grants weak players who are barely contributing towards kills and / or objectives ridiculous amounts of scorepoints and battlepoints just for being near teammates.
I love Assault and Officer, and find all classes to feel quite balanced overall (the current cooling attachments and explosive shots issue is obviously mucking that up at the moment which I'm sure will also get fixed), but the Officer's Presence card just throws off that balance, as well as encourages horrible players to farm scorepoints and battlepoints which is just sad.
I've used Officer's Presence a solid amount over the past couple of weeks to counter others using it as well as to test comparing the extra points gained and it's clearly evident how broken it is. Get on this for the next patch devs!
How are people feeling about this / has there been any official response towards this issue, etc?
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Replies
Take away the points and no one will use it to help others.
Instead I think it's the really good players that could get hero first without it being able to farm even faster. When the game started you wouldn't see a hero in phase one until near the end. Now it's within a minute or two. Meaning the player that is already at a natural advantage, they're better players, is able to dominate even more with a rightfully powerful hero.
And because phase one tends to be very open heroes can run around with impunity and become extremely hard to kill as you rarely have the clumping of players you see in later stages.
We are not asking to take the points away. Just reduce the rate and call it balanced even then.
Absolutely this. Literally just reduce the rate that scorepoints and battlepoints are earned by being around teammates via Officer's Presence and it'll be a balanced card.
#COOMCAIBDJF
Yeah I'm fine with the purpose of the card as it does fit the class, but the scorepoints and battlepoints gained through it just needs to be reduced as it's excessive at the moment
Officers gain BP at a Rate in which no other class can compete/ease of doing so.
They have a glitch where upon death, the Pressence Aura still acrues BP from their body, giving the user points while they wait at death screen.
They can Stack Officers Pressence, BH, While being able to spam buffs upon cool down completion. Unintentionally creating a “Hero Farming Machine” in under two minutes.
For the most part you’ll see Officers Buffing start of match, multiple people each team side suddenly have 120-350/375 BP out of nowhere right at the start. This is where the trouble begins.
Now after that take into account what they actually do, killing, assists, their aura, BH, Objectives. All that, now we have a Hero each side within 2 minutes.
The main problem with this is at the moment, most games with players utilizing this have a “Pocket Hero” in a sense. “Oh you Killed my Hero!? No problem I’ll just the pick this one real quick”. Or even better “I’ll just get another one in 2 minutes anyways”.
It creates a new kind of Game play. “Hero Wars - Galactic Farm”.
To add to this some people think the problem lies with their weapons, it does not. Not one bit.
TLDR:
Fix Corpse BP Farm bug.
Tone down/adjust Pressence BP Gain Rate.
And the 2 Minute Hero Farm Issue will vanish entirely. Not a single nerf is required for this.
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Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Good gosh get a grip
I wrote a fully detailed explanation for OP since he was asking.
Thank you for your 5 word response. The feedback was incredible and constructive.
“Gee Golly Willickers”!!
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"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Try this at the beginning of Naboo for example.
Ah really? I use improved battle command so I didn't know that. Cheeky.
A man of few words
Kind and like Velma when she’s says “Jinkies” instead of “OH MY LORD something bads gonna happen guys, Scooby Doo Save us”!
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"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
It rewards to much score when all you're doing is just standing around 5 players.
Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.
Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.
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How to make Every Hero Viable in Battlefront 2
Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.
As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.
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"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Yeah they really need to look at that ability, it's so incredibly easy to use & abuse for Battle points.
\⧹If you happen to have ANY ideas for any hero you desire to have in Battlefront 2, Let me know in a DM!⧸/
How to make Every Hero Viable in Battlefront 2
That happens because it instantly reduces the time to start healing, resulting in high bp gain by walking by someone.
Xbox G-tag
That Specialist rework was disappointing.
Spot on man
I know how you feel man; a game shouldn't have to make players play like this
Yeah that's so annoying. I assumed there was a radius (which there should be as it'd encourage officers to closely support a group), not just go near an officer with OP once and that's it. Wow, that is broken
It is. Though depending on the team, the DC-15LE with the right cards nets a hero fast if PTFO. The gun rips through AT-AT’s and the like. But it is broken, so is OP.
Xbox G-tag
That Specialist rework was disappointing.
I'm glad this is all in the spotlight now instead of later as the quicker it's fixed the better. It's just sad that people immediately jump on the explosive shot glitch, like that's their only incentive to play the game by deliberately taking advantage of something broken that won't last. And then they think they're good all of a sudden!
Oh, I use it, simply because the more people I use it on, the more attention is drawn to it. This is great for letting people know it is broken. Though yeah, I have seen some people that think they are good get destroyed by a good player, and I congratulate them for outplaying a broken gun.
Xbox G-tag
That Specialist rework was disappointing.
Using IBC here at spawn is valid to protect the team and it's ready again by the time you get to the first ION crate to defend/attack with resourceful equipped.
I still think they need increased BP gains for any class actively inside capture points.
Moving away from objective based BP gains is a mistake.
Giving specialists, heavy and assault increased BP gains for not being near objectives , not being near other players is counterproductive.
Officer's Presence is objectively the best PTO card in the game and it rewards accordingly.
Remove the stacking ability with BH is fine with me and stopping gains after death would be a good fix.
Absolutely. And it applies to scorepoints and battlepoints, not just battlepoints.
There is video after video after video posted with other classes besides officer getting heroes consistently in 2-3 minutes , every map in GA.
Every class is capable of earning high scorepoints and battlepoints if played well as they're pretty well-balanced overall and have their strengths. We're talking about how incredibly broken the Officer's Presence card is, which is undeniable.
At the moment Officer's Presence doesn't reward accordingly - more like 5x accordingly. It's undeniable.
Agree with this 100%.
I think BP gain should be centered more around PTO and less around what class or star cards you are using.
I have no problem with people gaining extra battlepoints through Bounty Hunter though as that's the purpose of that card. I don't use it as I find other cards more valuable but at least that card ain't broken, as opposed to Officer's Presence.
Right at least all classes have access to it and equipping it is a trade off.
There is a radius, there is literally a small bubble on the map you only gain points if someone stands in it.
True that
Other classes have to earn their BP and they don't have the buggy Officer's Presence card. A card which can act outside of it's designation, and inadvertently generate illegitimately gained BP.
The points you get by yourself isn't comparable, as getting points with 7 teammates.
That's entirely the problem though. I wasn't in the radius of another player but Officer's Presence thought I was. So it gave me BP for being, what it determined was, "in healing vicinity of a player" (who wasn't actually there.) On top of that, it generated battle points way too quickly. Officer's Presence needs some fixing, evidently so.
Can you imagine if I had been playing aggressively/killing, doing objective, had the Bounty Hunter card equipped, and stuck closely to my team, in addition to the BP I got from literally nothing? It's stuff like this that lands an Officer on top with 18k score leaving majority of other players in the dust.
But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.
I’ll put it this way. If I cloned myself 3 times, the Officer Dash would SMOKE the other Dash classes in BP and Be Able to use heroes faster and more frequently.
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Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
I don't care about who gets the heroe first. Those people, that use officer for points rather than supporting teammates are not necessarily always good with heroes. They could be bad and die quickly, which is what matters in the long run how effectively can they use a heroe if they're bad it doesn't even matter.
Dude I’m explaining the problem to you. Do you not understand what I wrote means!?
Same skill level, different classes, one is broken/not working as intended. So regardless of skill, it stays at the top in BP generation, BP Gain Rate, BP farming while dead, and consistent Heroes in under 2 mins.
The BP rate of an Officer Decimates other classes. Not even close in comparison.
Officer has More Heroes, More Often, & Much Faster. Same goes for Vehicles, and Reinforcements.
Take into account more than one person each game doing this the problem multiplied and amplifies.
Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
It's just cringeworthy seeing bad players get somewhat high scorepoints and heroes quickly only because of the OP card when you know they're not as experienced as others who know how to play
Assault with cr-2 and officer with se-44c are so much better than heavy with tl-50, but that's just my opinion from experience and preference
But that doesn't change the fact that Officer Presence has some issues that need fixing.
Kind of the whole point of the thread... You know... That the Officer's Presence card needs fixing, because it's operating outside of it's coding?
If Officers Presence was fixed, who knows, maybe you wouldn't even need to play 'keep up.' You Heavies might top without even trying.
There's nothing wrong with the classes, just the Officer's Presence card being broken.
You were supposed to say 'My Lord'