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November Community Calendar

Officer's Presence Needs Treatment

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I'm sure enough people have brought this up already, but I though I'd give my two cents to emphasise that this broken card needs a huge tweak in the next patch as it obviously rewards players with way too many scorepoints and battlepoints than it should.

This simply results in an overpopulation of Officers (as is obviously evident) on the battlefield, and grants weak players who are barely contributing towards kills and / or objectives ridiculous amounts of scorepoints and battlepoints just for being near teammates.

I love Assault and Officer, and find all classes to feel quite balanced overall (the current cooling attachments and explosive shots issue is obviously mucking that up at the moment which I'm sure will also get fixed), but the Officer's Presence card just throws off that balance, as well as encourages horrible players to farm scorepoints and battlepoints which is just sad.

I've used Officer's Presence a solid amount over the past couple of weeks to counter others using it as well as to test comparing the extra points gained and it's clearly evident how broken it is. Get on this for the next patch devs!

How are people feeling about this / has there been any official response towards this issue, etc?
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Replies

  • Rogozhi
    653 posts Member
    I don't think the main issue is with terrible players farming BP. If you're just passively farming the points it's fast but not a surefire way to get the first hero. I'd even say it's good to let sub par players have a shot at some BP.

    Instead I think it's the really good players that could get hero first without it being able to farm even faster. When the game started you wouldn't see a hero in phase one until near the end. Now it's within a minute or two. Meaning the player that is already at a natural advantage, they're better players, is able to dominate even more with a rightfully powerful hero.

    And because phase one tends to be very open heroes can run around with impunity and become extremely hard to kill as you rarely have the clumping of players you see in later stages.
  • DrX2345
    2888 posts Member
    The actual effect the card gives is fine and fits the Offficer's intended playstyle perfectly. Just a reduction to the rate you gain BP with it and it will be fine.
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  • DrX2345 wrote: »
    The actual effect the card gives is fine and fits the Offficer's intended playstyle perfectly. Just a reduction to the rate you gain BP with it and it will be fine.

    Yeah I'm fine with the purpose of the card as it does fit the class, but the scorepoints and battlepoints gained through it just needs to be reduced as it's excessive at the moment
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  • I forgot OP was gone for the most part during this issues hype. Ok so this is what is Wrong/Is the Issues:

    Officers gain BP at a Rate in which no other class can compete/ease of doing so.

    They have a glitch where upon death, the Pressence Aura still acrues BP from their body, giving the user points while they wait at death screen.

    They can Stack Officers Pressence, BH, While being able to spam buffs upon cool down completion. Unintentionally creating a “Hero Farming Machine” in under two minutes.

    For the most part you’ll see Officers Buffing start of match, multiple people each team side suddenly have 120-350/375 BP out of nowhere right at the start. This is where the trouble begins.

    Now after that take into account what they actually do, killing, assists, their aura, BH, Objectives. All that, now we have a Hero each side within 2 minutes.

    The main problem with this is at the moment, most games with players utilizing this have a “Pocket Hero” in a sense. “Oh you Killed my Hero!? No problem I’ll just the pick this one real quick”. Or even better “I’ll just get another one in 2 minutes anyways”.

    It creates a new kind of Game play. “Hero Wars - Galactic Farm”.

    To add to this some people think the problem lies with their weapons, it does not. Not one bit.

    TLDR:

    Fix Corpse BP Farm bug.
    Tone down/adjust Pressence BP Gain Rate.
    And the 2 Minute Hero Farm Issue will vanish entirely. Not a single nerf is required for this.

    Good gosh get a grip
  • Clone201
    3966 posts Member
    edited March 2018
    Also, sometimes using Recharge Command can grant you kill assists for 100 to 120 points / battle points, though without firing a single shot.

    Try this at the beginning of Naboo for example.
    Man! Could this game get any more broken?
  • Clone201 wrote: »
    Also, sometimes using Recharge Command can grant you kill assists for 100 to 120 points / battle points, though without firing a single shot.

    Try this at the beginning of Naboo for example.

    Ah really? I use improved battle command so I didn't know that. Cheeky.
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  • Dash
    11645 posts Member
    edited March 2018
    I forgot OP was gone for the most part during this issues hype. Ok so this is what is Wrong/Is the Issues:

    Officers gain BP at a Rate in which no other class can compete/ease of doing so.

    They have a glitch where upon death, the Pressence Aura still acrues BP from their body, giving the user points while they wait at death screen.

    They can Stack Officers Pressence, BH, While being able to spam buffs upon cool down completion. Unintentionally creating a “Hero Farming Machine” in under two minutes.

    For the most part you’ll see Officers Buffing start of match, multiple people each team side suddenly have 120-350/375 BP out of nowhere right at the start. This is where the trouble begins.

    Now after that take into account what they actually do, killing, assists, their aura, BH, Objectives. All that, now we have a Hero each side within 2 minutes.

    The main problem with this is at the moment, most games with players utilizing this have a “Pocket Hero” in a sense. “Oh you Killed my Hero!? No problem I’ll just the pick this one real quick”. Or even better “I’ll just get another one in 2 minutes anyways”.

    It creates a new kind of Game play. “Hero Wars - Galactic Farm”.

    To add to this some people think the problem lies with their weapons, it does not. Not one bit.

    TLDR:

    Fix Corpse BP Farm bug.
    Tone down/adjust Pressence BP Gain Rate.
    And the 2 Minute Hero Farm Issue will vanish entirely. Not a single nerf is required for this.

    Good gosh get a grip

    A man of few words

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  • Elusive_DJ
    3141 posts Member
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.
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  • Dash
    11645 posts Member
    Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.

    As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.
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  • Elusive_DJ
    3141 posts Member
    Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.

    As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.

    Yeah they really need to look at that ability, it's so incredibly easy to use & abuse for Battle points.
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  • scrick
    76 posts Member
    I like the officer class, but it's not always what I really want to play with. As it stands currently, I feel like I must play as an officer to be in the hunt for a hero. Admittedly, I take advantage of the current situation with BH, OP, and recharge command, and almost always get a hero first. I would really rather mix it up sometimes, but I also want to play with a hero. With the current game structure, this is impossible. The only time I can compete with officers for points accumulation is when I am a heavy attacking an MTT or an AT-AT on an open board AND my team isn't so bad that we can't even get the ion disruptor rockets launched.
  • GenxDarchi
    7726 posts Member
    Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.

    As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.

    That happens because it instantly reduces the time to start healing, resulting in high bp gain by walking by someone.
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  • Dash got it right tbh, put it this way, I take the easy way to heroes cause I don't care about infantry at all and I just epic'd my officers presence.
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  • Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Spot on man
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  • scrick wrote: »
    I like the officer class, but it's not always what I really want to play with. As it stands currently, I feel like I must play as an officer to be in the hunt for a hero. Admittedly, I take advantage of the current situation with BH, OP, and recharge command, and almost always get a hero first. I would really rather mix it up sometimes, but I also want to play with a hero. With the current game structure, this is impossible. The only time I can compete with officers for points accumulation is when I am a heavy attacking an MTT or an AT-AT on an open board AND my team isn't so bad that we can't even get the ion disruptor rockets launched.

    I know how you feel man; a game shouldn't have to make players play like this
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  • Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.

    As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.

    Yeah that's so annoying. I assumed there was a radius (which there should be as it'd encourage officers to closely support a group), not just go near an officer with OP once and that's it. Wow, that is broken
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  • GenxDarchi
    7726 posts Member
    Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.

    As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.

    Yeah that's so annoying. I assumed there was a radius (which there should be as it'd encourage officers to closely support a group), not just go near an officer with OP once and that's it. Wow, that is broken

    It is. Though depending on the team, the DC-15LE with the right cards nets a hero fast if PTFO. The gun rips through AT-AT’s and the like. But it is broken, so is OP.
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    That Specialist rework was disappointing.
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  • GenxDarchi wrote: »
    Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.

    As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.

    Yeah that's so annoying. I assumed there was a radius (which there should be as it'd encourage officers to closely support a group), not just go near an officer with OP once and that's it. Wow, that is broken

    It is. Though depending on the team, the DC-15LE with the right cards nets a hero fast if PTFO. The gun rips through AT-AT’s and the like. But it is broken, so is OP.

    I'm glad this is all in the spotlight now instead of later as the quicker it's fixed the better. It's just sad that people immediately jump on the explosive shot glitch, like that's their only incentive to play the game by deliberately taking advantage of something broken that won't last. And then they think they're good all of a sudden!
    "DEW IT."
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    "I am the Senate."
  • GenxDarchi wrote: »
    Elusive_DJ wrote: »
    They need to reduce the amount of score & Battle Points you can earn from the officers presence card.
    It rewards to much score when all you're doing is just standing around 5 players.
    Instead of 15 score / battle points, it should be like 5 points. Or quite possibly even less.

    Battle command shouldn't give out score in the first 7 seconds of the match. So that should solve the problem of players getting 300 score for pressing 1 button at the beginning of the match.

    Remember as well that the Officers Pressence card’s functionality is in question too. For example it should regen ONLY when in vicinity to the officer and reward points during that time.

    As it is now, once your near an officer with it, you can run off and it will still reward that officer points no matter the range. It’s wonky. Not even supposed to do that. Yet it does, and people claim we’re attacking the class when we’re focusing on a broken ability that’s stacked with BH and a Buff rewarding points as well. Adding the Corpse BP farming just makes it all even more crazy. It needs to be looked at/adjusted. No way around it really.

    Yeah that's so annoying. I assumed there was a radius (which there should be as it'd encourage officers to closely support a group), not just go near an officer with OP once and that's it. Wow, that is broken

    It is. Though depending on the team, the DC-15LE with the right cards nets a hero fast if PTFO. The gun rips through AT-AT’s and the like. But it is broken, so is OP.

    I'm glad this is all in the spotlight now instead of later as the quicker it's fixed the better. It's just sad that people immediately jump on the explosive shot glitch, like that's their only incentive to play the game by deliberately taking advantage of something broken that won't last. And then they think they're good all of a sudden!

    Oh, I use it, simply because the more people I use it on, the more attention is drawn to it. This is great for letting people know it is broken. Though yeah, I have seen some people that think they are good get destroyed by a good player, and I congratulate them for outplaying a broken gun.
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  • There can be no argument that its in need of fixing. Everyone should have a fair chance to earn the BP so if they want a hero they can at least be in the same ball park. I can get 8k as a specialist in 5 or so minutes but that's not guaranteed every game. As an officer I can do that in 2 to 3 minutes every game. Yes it's nice but it's up there with using pre-patch Palpatine or the DC15-LE. You know it's not right and it just doesn't feel right.
  • NERFTHEOP
    689 posts Member
    edited March 2018
    ....and they still ignore Theed GA at the start of the match you get sniped right away because you spawn directly opposite the other team in the line of fire.


    Using IBC here at spawn is valid to protect the team and it's ready again by the time you get to the first ION crate to defend/attack with resourceful equipped.

    I still think they need increased BP gains for any class actively inside capture points.
    Moving away from objective based BP gains is a mistake.

    Giving specialists, heavy and assault increased BP gains for not being near objectives , not being near other players is counterproductive.

    Officer's Presence is objectively the best PTO card in the game and it rewards accordingly.

    Remove the stacking ability with BH is fine with me and stopping gains after death would be a good fix.
  • Octavarius wrote: »
    As an officer I can do that in 2 to 3 minutes every game.

    There is video after video after video posted with other classes besides officer getting heroes consistently in 2-3 minutes , every map in GA.
  • NERFTHEOP wrote: »
    ....and they still ignore Theed GA at the start of the match you get sniped right away because you spawn directly opposite the other team in the line of fire.


    Using IBC here at spawn is valid to protect the team and it's ready again by the time you get to the first ION crate to defend/attack with resourceful equipped.

    I still think they need increased BP gains for any class actively inside capture points.
    Moving away from objective based BP gains is a mistake.

    Giving specialists, heavy and assault increased BP gains for not being near objectives , not being near other players is counterproductive.

    Officer's Presence is objectively the best PTO card in the game and it rewards accordingly.

    Remove the stacking ability with BH is fine with me and stopping gains after death would be a good fix.

    At the moment Officer's Presence doesn't reward accordingly - more like 5x accordingly. It's undeniable.

    Agree with this 100%.

    I think BP gain should be centered more around PTO and less around what class or star cards you are using.
  • Dgulle01 wrote: »
    NERFTHEOP wrote: »
    ....and they still ignore Theed GA at the start of the match you get sniped right away because you spawn directly opposite the other team in the line of fire.


    Using IBC here at spawn is valid to protect the team and it's ready again by the time you get to the first ION crate to defend/attack with resourceful equipped.

    I still think they need increased BP gains for any class actively inside capture points.
    Moving away from objective based BP gains is a mistake.

    Giving specialists, heavy and assault increased BP gains for not being near objectives , not being near other players is counterproductive.

    Officer's Presence is objectively the best PTO card in the game and it rewards accordingly.

    Remove the stacking ability with BH is fine with me and stopping gains after death would be a good fix.

    At the moment Officer's Presence doesn't reward accordingly - more like 5x accordingly. It's undeniable.

    Agree with this 100%.

    I think BP gain should be centered more around PTO and less around what class or star cards you are using.

    I have no problem with people gaining extra battlepoints through Bounty Hunter though as that's the purpose of that card. I don't use it as I find other cards more valuable but at least that card ain't broken, as opposed to Officer's Presence.

    Right at least all classes have access to it and equipping it is a trade off.
  • Dgulle01 wrote: »
    NERFTHEOP wrote: »
    ....and they still ignore Theed GA at the start of the match you get sniped right away because you spawn directly opposite the other team in the line of fire.


    Using IBC here at spawn is valid to protect the team and it's ready again by the time you get to the first ION crate to defend/attack with resourceful equipped.

    I still think they need increased BP gains for any class actively inside capture points.
    Moving away from objective based BP gains is a mistake.

    Giving specialists, heavy and assault increased BP gains for not being near objectives , not being near other players is counterproductive.

    Officer's Presence is objectively the best PTO card in the game and it rewards accordingly.

    Remove the stacking ability with BH is fine with me and stopping gains after death would be a good fix.

    At the moment Officer's Presence doesn't reward accordingly - more like 5x accordingly. It's undeniable.

    Agree with this 100%.

    I think BP gain should be centered more around PTO and less around what class or star cards you are using.

    I have no problem with people gaining extra battlepoints through Bounty Hunter though as that's the purpose of that card. I don't use it as I find other cards more valuable but at least that card ain't broken, as opposed to Officer's Presence.

    There is a radius, there is literally a small bubble on the map you only gain points if someone stands in it.
  • Dgulle01 wrote: »
    Dgulle01 wrote: »
    NERFTHEOP wrote: »
    ....and they still ignore Theed GA at the start of the match you get sniped right away because you spawn directly opposite the other team in the line of fire.


    Using IBC here at spawn is valid to protect the team and it's ready again by the time you get to the first ION crate to defend/attack with resourceful equipped.

    I still think they need increased BP gains for any class actively inside capture points.
    Moving away from objective based BP gains is a mistake.

    Giving specialists, heavy and assault increased BP gains for not being near objectives , not being near other players is counterproductive.

    Officer's Presence is objectively the best PTO card in the game and it rewards accordingly.

    Remove the stacking ability with BH is fine with me and stopping gains after death would be a good fix.

    At the moment Officer's Presence doesn't reward accordingly - more like 5x accordingly. It's undeniable.

    Agree with this 100%.

    I think BP gain should be centered more around PTO and less around what class or star cards you are using.

    I have no problem with people gaining extra battlepoints through Bounty Hunter though as that's the purpose of that card. I don't use it as I find other cards more valuable but at least that card ain't broken, as opposed to Officer's Presence.

    Right at least all classes have access to it and equipping it is a trade off.

    True that
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  • Spiito
    1979 posts Member
    (For those who have seen this; sorry for coming across like a broken hologram on repeat...)
    NERFTHEOP wrote: »
    [...]There is video after video after video posted with other classes

    Other classes have to earn their BP and they don't have the buggy Officer's Presence card. A card which can act outside of it's designation, and inadvertently generate illegitimately gained BP.
    There is a radius, there is literally a small bubble on the map you only gain points if someone stands in it.
    :D Tell that to Officer's Presence. (*See video above.)
    Wknuto!
  • Spiito wrote: »
    (For those who have seen this; sorry for coming across like a broken hologram on repeat...)
    NERFTHEOP wrote: »
    [...]There is video after video after video posted with other classes

    Other classes have to earn their BP and they don't have the buggy Officer's Presence card. A card which can act outside of it's designation, and inadvertently generate illegitimately gained BP.
    There is a radius, there is literally a small bubble on the map you only gain points if someone stands in it.
    :D Tell that to Officer's Presence. (*See video above.)

    The points you get by yourself isn't comparable, as getting points with 7 teammates.
  • Spiito
    1979 posts Member
    edited March 2018
    The points you get by yourself isn't comparable, as getting points with 7 teammates.

    That's entirely the problem though. I wasn't in the radius of another player but Officer's Presence thought I was. So it gave me BP for being, what it determined was, "in healing vicinity of a player" (who wasn't actually there.) On top of that, it generated battle points way too quickly. Officer's Presence needs some fixing, evidently so.
    Can you imagine if I had been playing aggressively/killing, doing objective, had the Bounty Hunter card equipped, and stuck closely to my team, in addition to the BP I got from literally nothing? It's stuff like this that lands an Officer on top with 18k score leaving majority of other players in the dust.
    Post edited by Spiito on
    Wknuto!
  • Spiito wrote: »
    The points you get by yourself isn't comparable, as getting points with 7 teammates.

    That's entirely the problem though. I wasn't in the radius of another player but Officer's Presence thought I was. So it gave me BP for being, what it determined was, "in healing vicinity of a player" (who wasn't actually there.) On top of that, it generated battle points way too quickly. Officer's Presence needs some fixing, evidently so.
    Can you imagine if I had been playing aggressively/killing, doing objective, had the Bounty Hunter card equipped, and stuck closely to my team, in addition to the BP I got from literally nothing? It's stuff like this that lands an Officer on top with 18k score leaving majority of other players in the dust.

    But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.
  • Dash
    11645 posts Member
    edited March 2018
    Spiito wrote: »
    The points you get by yourself isn't comparable, as getting points with 7 teammates.

    That's entirely the problem though. I wasn't in the radius of another player but Officer's Presence thought I was. So it gave me BP for being, what it determined was, "in healing vicinity of a player" (who wasn't actually there.) On top of that, it generated battle points way too quickly. Officer's Presence needs some fixing, evidently so.
    Can you imagine if I had been playing aggressively/killing, doing objective, had the Bounty Hunter card equipped, and stuck closely to my team, in addition to the BP I got from literally nothing? It's stuff like this that lands an Officer on top with 18k score leaving majority of other players in the dust.

    But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.

    I’ll put it this way. If I cloned myself 3 times, the Officer Dash would SMOKE the other Dash classes in BP and Be Able to use heroes faster and more frequently.
    Origin ID: "NWG_Dash"

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  • Dash
    11645 posts Member
    edited March 2018
    Spiito wrote: »
    The points you get by yourself isn't comparable, as getting points with 7 teammates.

    That's entirely the problem though. I wasn't in the radius of another player but Officer's Presence thought I was. So it gave me BP for being, what it determined was, "in healing vicinity of a player" (who wasn't actually there.) On top of that, it generated battle points way too quickly. Officer's Presence needs some fixing, evidently so.
    Can you imagine if I had been playing aggressively/killing, doing objective, had the Bounty Hunter card equipped, and stuck closely to my team, in addition to the BP I got from literally nothing? It's stuff like this that lands an Officer on top with 18k score leaving majority of other players in the dust.

    But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.

    I’ll put it this way. If I cloned myself 3 times, the Officer Dash would Smoke the other Dash classes in BP and Be Able to use heroes faster and more frequently.

    I don't care about who gets the heroe first. Those people, that use officer for points rather than supporting teammates are not necessarily always good with heroes. They could be bad and die quickly, which is what matters in the long run how effectively can they use a heroe if they're bad it doesn't even matter.

    Dude I’m explaining the problem to you. Do you not understand what I wrote means!?

    Same skill level, different classes, one is broken/not working as intended. So regardless of skill, it stays at the top in BP generation, BP Gain Rate, BP farming while dead, and consistent Heroes in under 2 mins.

    The BP rate of an Officer Decimates other classes. Not even close in comparison.

    Officer has More Heroes, More Often, & Much Faster. Same goes for Vehicles, and Reinforcements.

    Take into account more than one person each game doing this the problem multiplied and amplifies.

    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Spiito wrote: »
    The points you get by yourself isn't comparable, as getting points with 7 teammates.

    That's entirely the problem though. I wasn't in the radius of another player but Officer's Presence thought I was. So it gave me BP for being, what it determined was, "in healing vicinity of a player" (who wasn't actually there.) On top of that, it generated battle points way too quickly. Officer's Presence needs some fixing, evidently so.
    Can you imagine if I had been playing aggressively/killing, doing objective, had the Bounty Hunter card equipped, and stuck closely to my team, in addition to the BP I got from literally nothing? It's stuff like this that lands an Officer on top with 18k score leaving majority of other players in the dust.

    But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.

    I’ll put it this way. If I cloned myself 3 times, the Officer Dash would Smoke the other Dash classes in BP and Be Able to use heroes faster and more frequently.

    I don't care about who gets the heroe first. Those people, that use officer for points rather than supporting teammates are not necessarily always good with heroes. They could be bad and die quickly, which is what matters in the long run how effectively can they use a heroe if they're bad it doesn't even matter.

    It's just cringeworthy seeing bad players get somewhat high scorepoints and heroes quickly only because of the OP card when you know they're not as experienced as others who know how to play
    "DEW IT."
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  • Spiito wrote: »
    The points you get by yourself isn't comparable, as getting points with 7 teammates.

    That's entirely the problem though. I wasn't in the radius of another player but Officer's Presence thought I was. So it gave me BP for being, what it determined was, "in healing vicinity of a player" (who wasn't actually there.) On top of that, it generated battle points way too quickly. Officer's Presence needs some fixing, evidently so.
    Can you imagine if I had been playing aggressively/killing, doing objective, had the Bounty Hunter card equipped, and stuck closely to my team, in addition to the BP I got from literally nothing? It's stuff like this that lands an Officer on top with 18k score leaving majority of other players in the dust.

    But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.

    Assault with cr-2 and officer with se-44c are so much better than heavy with tl-50, but that's just my opinion from experience and preference
    "DEW IT."
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  • I think the main point is although I can get a hero ~2mins with every class on all maps, well aside from spec on 2 maps, all being the same my Officer would be fastest. I dont run OP however, with it, cuts it down a bit. Problem is the run time from spawn to engagement. Ie deathstar is one of the fastest to get hero for me, whereas Naboo I need to run a fair bit. Will still result in getting the hero first, but marginally slower
  • Spiito
    1979 posts Member
    edited March 2018
    But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.
    Oh, good! ...I'm glad you can make 18k as a Heavy.
    But that doesn't change the fact that Officer Presence has some issues that need fixing.
    Kind of the whole point of the thread... You know... That the Officer's Presence card needs fixing, because it's operating outside of it's coding?
    If Officers Presence was fixed, who knows, maybe you wouldn't even need to play 'keep up.' You Heavies might top without even trying.
    Post edited by Spiito on
    Wknuto!
  • Spiito wrote: »
    But officer doesn't leave everyone in the dust. I can keep up with officers by using a heavy, with the TL50.
    giphy.gif
    Oh, good! ...I'm glad you can make 18k without the use of an Officer.
    But that doesn't change the fact that the Officer has some issues that need fixing.
    Kind of the whole point of the thread... You know... That the Officer needs fixing, because they're operating outside of their coding?
    If the Officer class was fixed, who knows, maybe you wouldn't even need to play 'keep up.' You Heavies might top without even trying.

    There's nothing wrong with the classes, just the Officer's Presence card being broken.
    "DEW IT."
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    "I am the Senate."
  • Spiito
    1979 posts Member
    edited March 2018
    There's nothing wrong with the classes, just the Officer's Presence card being broken.
    ...The Officer is the only class with that card. I figured it went without saying. My apologies, My Lord. I've edited my previous post... for clarity's sake.
    Wknuto!
  • Spiito wrote: »
    There's nothing wrong with the classes, just the Officer's Presence card being broken.
    ...The Officer is the only class with that card. I figured it went without saying. My apologies, Master UNLIMITED_P0WER. I've edited my previous post... for clarity's sake.

    You were supposed to say 'My Lord'
    "DEW IT."
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    "I am the Senate."
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