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I agree and it could be great but I worry a custom lobby could split the playerbase and though its not currently hard to find a match on PS4 as the game ages we may find ourselves sat in the menus for too long.
Reminds me of what happened to this other EA game which had people walking around in massive mechs...
Can't quite remember it, myself... but those days are long gone now...
I will respectfully disagree. Increased Fire Rate and Increased Cool Down cards are incredibly noticeable. I will run those to cards on ANY ship that has them because they make a HUGE difference. Getting those extra shots in on any engagement is critical.
Haha well said.
EA has a bad history of splitting up the player base with past games e.g. the Battlefield series. I was enough of a sucker to buy Premium for BF3 and enjoyed the heck out of that game for many years only stopping playing it until this SWBF2 was released.
Removing Premium and making all DLC free for everybody was the right move. They can earn their money with cash for crystals or selling skins (that I couldn't care less about) via micro-transactions.
But SA has such great potential for them to make it something special. More maps, some daytime battles, objectives at lower altitude incorporating strafing ground targets, FPS / hardcore only mode, more Hero ships, Enforcer ships, etc, etc. It's that good i'd have even considered buying it as a standalone. I hope they don't forget SA when it comes to new content because flying in GA just doesn't have the same allure to me.
Right. If you play your cards right (lol) they do make a huge difference. However, one of the things I love about this game is that folks with no cards can and do get kills. My point was that I doubt someone could regularly get 45-60 kills per match with no cards, so it would be a way to "self nerf" and challenge yourself. If you can get 45-60 kills with no cards, then you probably really are in the top 1%, and I would tip my hat to you.
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
Does it count for the people that only got starfighters on Naboo? N-1
Why?
More Maps Would Be Cool Like Starkiller Base, Naboo, Hoth, Lothal, Or Coruscant. Or Hero Ships Like Anakin's Jedi Starfighter, Obi-Wan's Jedi Starfighter, Hera And Chopper With The Ghost, Jango's Slave 1, Padme's N-1 Starfighter, Or The Kessel Run Millennium Falcon From Solo: A Star Wars Story.
The Campaign space graphics are as you said very awesome!
Flying through the Death Star debris the first time I died several times because I was spending more time enjoying the graphics than playing LoL ...
SA is fun, the graphics are top notch, but I do hope to see some new maps soon. I love the mode...
It is Galactic Assault, not Ground Assault. I don't get any complaints from my teammates when I use my Y-wing to destroy enemy vehicles or pound the objectives, which is what I do when I get a starfighter in GA.
I can understand your frustration as most ground troopers don't have an many effective anti-air weapons they can can use. You do have alternatives. You can try to fight or you can RUN!.... or play strike, blast or the Hero mode and not have to worry about death from above.
Your problem is with the GA mode, not the SFA mode which is the purpose off this thread.
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
I respect your opinion, but for me I do just fine without em. Like I said, because my aircraft cards are at basic level, those minuscule X% increases are not noticeable enough for me to care about them. I'm fine playing without them because I can do just as well flying a stock ship with no cards. I'm used to firing in bursts anyway.
A friend of mine eventually convinced me to buy premium for Battlefield 1... if it wasn't for that £30 being wasted, I'd have sold the game ages ago because I hate it with a passion. There's just something about the aiming that I can't get the hang of. BF4 I was brilliant - even having my sensitivity up quite a bit... but BF1 just feels so horrible... and its aim assist can go burn in a pit.
Unless I get spammed with angry hero ships, yes it's pretty easy. I don't mean to sound like a cocky tryhard here, but it isn't that hard to play without cards. An all purple fighter is still incapable of out turning a decent interceptor pilot and most interceptors with a purple turn rate card can't aim well because of it so they're easy to lead to allies or trick into crashing.
I couldn't stand BF4 nor BF1. BF3 was the last great Battlefield for me. I played it for over 3000 hrs in 7 years.
Darth Maul's Scimitar needs some love, mainy just HP.
Its a medium size ship, not so fast nor strong. It has good Burst but the primary weapons will overheat too fast while its other ability is to"Vanish"but even that time its pretty ez to see it. Increasing its current 3k HP to 5k HP would be fair IMO, since Kylo has even more HP with smaller, and more mobile ship.
For multiple targets or for the falcon, I would advise cloaking then sneaking round the back of them, line up your shot and fire, once you get to about half way to overheating, activate the hardlock ability and you will be able to shoot for 4 seconds without over heating(with purple SC). If your aim is decent, everything dies and you fly off and recloak. I managed to do quite well using that tactic and in 1 game, I managed to kill 8 hero ships in 1 life.
Maul is more of an interceptor class starship like yoda. Fast and maneuverable with strong attack but weak health.
No need to apologise.
I must agree, though, the TIE Bomber feels exceptionally ungainly and slow against the Y.
ETA: Just been reading the comments about hero ships. It's funny because when I first started playing SFA, all I wanted was to earn enough to get a hero ship. As soon as I got good at SFA, and learnt that Hero ships get really low BPs, I stopped using them and stuck to fighters and bombers. I only ever use Hero ships to attack objectives. My go-to is Scimitar as you can keep alive for the entire match if you're canny with the cloak.
Kylo's damage is good, too, but you need to upgrade turn rate cards or die quick.
pH
The Falcon for Han and Chewbacca is a monster against objectives.
Maul is "fast"? I don't think so. He's not the slowest ship out there but fast like Yoda? Not really. His cloak ability is meant to make up for his lack of speed.
I agree with you you have to use Maul for hit and run attacks. He is rarely ever good for full frontal assaults.
Agreed. Maul is not Falcon slow, but it's a noticeable dip from an interceptor class. Probably a tad bit slower than a fighter. Regardless, I feel like I'm flying in molasses when I'm in that thing. Mainly it's perception because you get the added benefit of having a big ole' target on your back.
Rest in peace, Carrie Fisher.
Maul’s a totally different style to everything else. Not great on defence but by far the best attack ship in the game when fully upgraded (massively higher damage output to everything else including solo)
On attack, stealth is used to get into a good position for attacking (so you don’t get spotted when you start hitting objectives). After doing your attack run you dodge until stealth is available if you’re spotted or kill a few fighters from range if you’re clear.
Stealth up then reposition for a run on the objective from a different position. Always stay near obstacles when decloaking.
yes
we need more maps
by the way....why play a "paper" hero ship when i can dominate with my Y-wing (when available)?
great balance lol
this is why too many quit when they play as emperials
If the hud was removed I don't know how that would go.
Give the Scimitar back the ability to lock missiles while cloaked that got taken away a patch or so back.
More maps, yeah I definitely agree with that. More intricate maps, like Fondor. I imagine a huge Deathstar map in the style of Fondor is coming down the road.
How do you feel about a Heros VS Villains style Starfighter Assault mode? I would enjoy hearing your comments in this thread. https://battlefront-forums.ea.com/discussion/102217/heros-vs-villains-but-with-starfighter-assault#latest
You would think so right? They've practically got the basics for it in place with the Ryloth map. Although, I could see a genuine problem with the Deathstar map, and that would be it's size. It's the size of a planet and it would be very difficult to make. Perhaps they could stage the fight deep inside the Deathstar? Give you some narrow corridors that you need to fly through on your side in order to get to objectives and things like that.
Agreed, we need some new maps.
I'd like to see a battle with a Death Star II under construction map (like the DS II seen before the Command Sector North GA mode). This could allow for some open space combat as well as combat in and around the massive incomplete structure portion (large girders/beams/panels/cables/construction ships to avoid) of the DS II.
Empire Objectives: X-wing escorts/Alliance troop transports (U-wings?)/Rebel Blockade Runners
Alliance Objectives: TIE Interceptor waves/Turbo Laser turret emplacements/Generators
We had the DS in SWBF I so I could see them doing something with the DS II in SWBF II. I'd love to hear some "that's no moon...it's a space station." chatter.
A good atmospheric battle would be Cloud City on Bespin where you actually fly around the buildings of the city. Again this was done in SWBF I but it was done by the gas generators and not close to the actual city. Place a restriction of the flight ceiling and good to go. Besides who doesn't miss flying the cloudwn car?
Objectives: Clear the skies. Team with the most kills wins. Our SFA version of blast.
Coruscant Space map: Republic(attackers) vs CIS(defenders). Destroy the Invisible Hand Dreadnaught.
Republic objectives: Phase 1 destroy shield generators, phase 2, destroy turbo laser defense system, phase 3 escort transport ships to the hanger bays for boarding, phase 4 destroy remaining starfighters in time limit.
New Villain ships: Soulless One(Grievous), Solar Sailor(Dooku).
New Hero ships: Delta-7B Aethersprite-class(Anakin), Eta-2 Actis-class interceptor(Obi-Wan Kenobi).
Layout - Lots of open space area's and some area's with debris from destroyed frigates/capital ships and star bases, plus plenty of active frigates and capital ships battling it out with each other.
Something like this.
I like everything but the Solar Sailer because it doesn’t have weapons, it’s technically a yacht
This is true, I only picked it because it's his personal ship.
Spinning up the engines on my Y-wing now.
Great choices for the heroes and villains.
Anyone catch this from the progression update?
Q.) Will I still use Credits to unlock Heroes and Hero Starfighters?
A.) With our Progression Update, we will be unlocking all currently available heroes and Hero ships for all Players. When new heroes and Hero ships are introduced to the game they will be unlocked with Credits.
Which heroes and which ships will we see? Let the speculation begin!
Hmm, should they not refund the players that purchased the heroes initially then? It was about 50,000 credits for all of the heroes including starfighters, right? Or have I just misread it and they're already doing it?
Could have Ventresses blade ship thingy
Could do actually. I would also like to mention that I went for the Aethersprite-Class over the Actis-Class for Anakin, just for variaty. I know they both used Actis-Class in the actual battle over Coruscant.
There is a Aethersprite-Class Light Interceptor along with Slave-1 on Kamino shown in one of the achievement screens. I can't remember what the achievement was but it makes me think the Aethersprite will be available in the future. The Actis Class Jedi Interceptor is my favorite starfighter from SW so I welcome variations of it. Vader's black Sith starfighter would be my first choice.
[/quote]Hmm, should they not refund the players that purchased the heroes initially then? It was about 50,000 credits for all of the heroes including starfighters, right? Or have I just misread it and they're already doing it? [/quote]
I don't think you misread it. It is what it is at this point so I just look forward to the new items. Maybe we'll get a bonus score weekend or a crate but probably not.
I'd like to add my own voice to those here who do not want to see drastic changes made to Starfighter Assault. I'm dead set against removing the grey lead indicator. That's non negotiable for me. I think the game mechanic of SA is far superior to BFI's Fighter Squadron. If people are getting killed more than than is to their liking because of the grey circle perhaps one solution might be to take more drastic evasive measures, or just accept that no matter how good you are you will wind up, despite your best efforts, getting killed sometimes. Sometimes it's someone's lucky shot, sometimes it's skill.
I'm not much of a fan of the idea of removing revenge markers for reasons Billkwando covered pretty thoroughly, so I won't repeat what they've already posted.
Having said that, I might be open to a reasonable increase in the speed of the craft featured in SA... But if it's taken too far (I think someone suggested 50%) I think it will really alter gameplay in a major way... it would be like a new mode. And the other suggestion that I agree about is that torpedoes really ought to be upgraded in regard to their ability to track targets. In my personal experience, I can shake most torpedoes (maybe 7 out of 10) but I really have to put some effort in... I'm doing corkscrew maneuvers followed by 180 degree turns, which usually throws them off - but when I'm the one doing the firing I notice people can shake my missiles with just a couple of nudges on their right stick.
I apologize I can't take the time to address all the suggestions in this thread, but I was compelled to point out where I agree and disagree most.
Nah. I say keep the circle and missile tracker. If you want that gone turn off you’re HUD.
Q: With skins and character customization now being a large part of the progression options, will this feature roll over to Starfighter Assault? Starfighter skins and customization etc?
A: Absolutely, but it will probably take a little longer.
Q: Will there be customization for droids, vehicles and reinforcements? I’d love to fly a blue squadron X-Wing
A: Not for this update, but obviously we'd love to see it in the future if it works out well.
I'm not well versed on the squadrons, colors and symbols but here are some starfighter skins I'd like to have:
Elite TIE Interceptor
Emperor's Royal Guard TIE/IN
Razor Squadron ARC-170
Bullseye Squadron ARC-170
Not well versed as many members as to what are the available squadrons, elite units, colors and markings so feel free to let me know what is out there in the SW galaxy that you'd like as a starfighter skin.
My profile pic!
For me, I'd be less inclined towards removing the lead indicator if it was just that: an indicator. At the moment it's a crutch with a crutch, that aim assist that goes with it is too much. But I'll agree that this game is miles better than 2015's air combat - anybody remember the glitch where every shot that hit a turning ship did no damage?
As for the revenge marker... wasn't the argument about the fact that it offers people the chance to get the increased BP? Because most shooters offer a revenge reward, but you find the guy yourself with no help. I couldn't really care about the revenge marker - there's a lot I'd rather address before that - but that justification doesn't really work.
But as usual, that's just how I feel, so feel free to disagree.
So did a lot of us and now they are free, well at least i get a sense of pride when i use the hero ships because i know i had to grind to pay.
The looping is my absolute biggest peeve, bar none, in at least SFA or even this entire game. Arguably, it's ruining SFA and you're probably gonna see how this ***** me off to no end.
imo, it takes little to no skill, just the patience to basically troll others into oblivion, and yet it still seems to be the easiest and most consistent way to either kill an SFA player of even a high skill level, distract them from actually playing and enjoying SFA, or getting them to ragequit one way or another.
Myself, I absolutely hate giving these **** the satisfaction of a kill and tend to manually respawn whenever I can just to deny the kill and hopefully at least some of the associated battle points too. Unfortunately, I realize that even spiting these kinds of players from the kill this way still benefits their team in the long run. Whether on offense or defense, manually respawning will give the opposing team one less opponent for at least a little while, and manually respawning while on offense seems to still deprive your team of a ticket, same as actually getting killed.
This really gets compounded when you're being swarmed with one or even more enemy pilots all using the same godforsaken tactic.
There's also the fact that I probably have several years worth of experience playing air/space combat games, Star Wars or otherwise, and I've never felt this aggravated until I started getting regularly trolled or killed by this tactic. And I've been mainly playing SFA in BF2 since maybe a week after launch and even in the beta, so I'd like to think that I have a good amount of skill and experience in this mode.
It should not be this easy for these "loopers" to so easily troll or even kill people of my skill level or anyone, really.
Any of you **** who do this looping tactic need to leave SFA or BF2 or multiplayer games in general or have a power surge go through your gaming console and irreparably fry it. You know it's a cheesy *** tactic, you know it's a cheap, shameful thing to do and you should feel ashamed of it. Learn to actually fly, learn some sportsmanship at least or ***** OUT OF THIS GAME
_____
unfortunately, I'm not sure how this could be fixed. One of the really galling things about the looping is that objectively, it kinda is a "legitimate" tactic. I'm not sure it even counts as an exploit of sorts since it's just using the game's basic flight mechanics at the end of the day.
I don't know if this is even a good idea, but the only possible "fix" that immediately comes to mind is a mechanic I saw in Ace Combat: Assault Horizon (as flawed as people often said the air combat was in that game). But that Ace Combat game had a built in mechanic where you could press a button to pull an evasive maneuver if pursuing enemies got too close behind you. That maneuver would immediately make the pursuer overshoot your plane giving you a chance to turn the tables.
Unfortunately, I'm pretty sure that players of that Ace Combat entry often criticized that mechanic (among others related to it). iirc, it was often said that just making it a button press made it too easy to turn the tables on anyone of any skill level and that it, among other gameplay features unique to that entry, really diluted the combat mechanics at the heart of the Ace Combat series.
But I'm practically sick and tired of starfighter players for seemingly getting easy rewards for little to no skill, work, and tactics. I'm almost desperate for a solution of some kind, if only to spite these cowards.
Take a look at Battlefield's flight system for example - when I briefly played BF3 I could not fly jets even remotely acceptable, and it took me a few months of playing GTA and BF4 to finally get my head around the controls and fly jets decently. Now, I'd be brave enough to say I'm a pretty damn good pilot, with the only reason for not playing sims like War Thunder being that console has very few and WT on PS4 is the worst optimised game I've seen so far...
The learning curve for this game in comparison is almost flat - simple controls (although I'm glad for that since I don't feel like sim-style controls would suit Star Wars), basic mechanics, assists and HUD elements all around. The looping is an unavoidable strategy, hell, I've had similar fights on BF4/1 and even GTA because both parties refuse to back down and the loop in most cases is the only way to stop the enemy from getting behind you. I wish someone paid me every time I've had to ditch my jet because I got bored of the turning fight.
But the casual-ness of this game is where the division in this topic is. There are those who like the accessibility of the game and the assists that go with it, while others would have preferred a more... what's the word... not hardcore, kinda in between that and casual... less assists, more skill based etc... Ack! Anyway, I hope you know what I'm trying to get at. EA wanted a game that's easily accessible, and unfortunately that means that experience in air combat doesn't really benefit you because there's not much it can do for you and there's gonna be ways that even the lower skill levels can get you easily enough.
Each to their own. Perhaps one day there will be a more realistic/hardcore/sim Star Wars game that's preferable... although with the fact that EA holds the exclusive rights and the way the industry seems to be going with wanting to hold gamers' hands through everything, I would doubt it.
Never let go of those old games... no point in selling gems for dirt.