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SAM4XE Member

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SAM4XE
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Member, SWBF - PC, SWBF II - PC, SWBF - Xbox, SWBF - PS4, SWBF II - Xbox
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  • The devs could be sincere regarding Arcade content but then again they could easily be stalling until the release of the new star wars singleplayer game in the fall. I personally think that if large battles for offline don't arrive by the end of s…
  • DarthRuan123 wrote: » SAM4XE wrote: » If this message is legit then it either provides hope for the future of Arcade or casts serious doubt over it. I suppose it depends on your point of view. Reading the first part filled me with a renewe…
  • If this message is legit then it either provides hope for the future of Arcade or casts serious doubt over it. I suppose it depends on your point of view. Reading the first part filled me with a renewed sense of optimism but by the end my low e…
  • aussieviking wrote: » Sylo's new video on offline is up. Seems that the devs have made great offline progress but only had enough time to get half the maps finished. I agree that we should see a part 1 in the future then a part 2 for offline. We n…
  • AirOwielder wrote: » Watching hero intro videos and noticed AI in these ones 2. AI have pathing on other areas all along. what makes you think they're ai controlled? it seems to me They could just be real players.
  • Aryck-The-One wrote: » Jesbro wrote: » That is because no one wanted their "War Stories". What we wanted were ALL MP MAPS AND MODES PLAYABLE WITH BOTS !!!!! Its the exact same problem we still have with Battlefront 2 right now. I swea…
  • EA has 3.7 billion reasons why not to add significant Arcade content.
  • Aryck-The-One wrote: » Gothic_Mando wrote: » Jabba_Fett97 wrote: » Are we really all certain that this mode is 100% coming? I mean this is EA strangling Dice.. No of course not. There's been no confirmation. Not trying to get anyone…
  • Jabba_Fett97 wrote: » I sense a plot to let down the offline Considering how little attention Starfighter Arcade has received in 10 months, I'm convinced that they pretty much abandoned whatever they claim they may have had planned for t…
  • In recent updates their has been noticeable tweaks and improvements that were quietly added to trooper Ai behaviour, yet Starfighter Ai has remained practically untouched since the mode was added last year.
  • Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » Starfighter Arcade Ai remains terribly easy even on expert difficulty after the Hotfix. In SWBF 2015 fighter squadrons Ai at least posed some kind of ch…
  • Aryck-The-One wrote: » SAM4XE wrote: » Starfighter Arcade Ai remains terribly easy even on expert difficulty after the Hotfix. In SWBF 2015 fighter squadrons Ai at least posed some kind of challenge but in SWBF2 the ai continue to be way…
  • Starfighter Arcade Ai remains terribly easy even on expert difficulty after the Hotfix. In SWBF 2015 fighter squadrons Ai at least posed some kind of challenge but in SWBF2 the ai continue to be way too passive.
  • Aryck-The-One wrote: » SAM4XE wrote: » So ground based combat is still playable after the update? Well that's something to be thankful for, I guess I guess. But that we lost the only vehicle-based Arcade mode for the foreseeable future…
  • So ground based combat is still playable after the update? Well that's something to be thankful for, I guess
  • Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » Loyaavod wrote: » SAM4XE wrote: » Aryck-The-One wrote: » ARCADE CHANGES STARFIGHTER ARCADE * Fixed an issue where AI Starfighters would be too evasive and avoi…
  • Aryck-The-One wrote: » Loyaavod wrote: » SAM4XE wrote: » Aryck-The-One wrote: » ARCADE CHANGES STARFIGHTER ARCADE * Fixed an issue where AI Starfighters would be too evasive and avoid the player in combat. Remind me to…
  • Aryck-The-One wrote: » ARCADE CHANGES STARFIGHTER ARCADE * Fixed an issue where AI Starfighters would be too evasive and avoid the player in combat. Remind me to test this out later. Maybe Starfighter Arcade will present a real ch…
  • slarlac249 wrote: » has it been confirmed to be full single player or mmo that can be played solo like the crappy division games? All that's known is that it will be a singleplayer based action/adventure game. Who knows they may even tack …
  • I wouldn't be in the least surprised if EA continue stalling and making excuses regarding offline content until the "singleplayer focused" Jedi fallen order arrives in late 2019.
  • aussieviking wrote: » Honestly This is disgusting behavior on this forum and Reddit so negative "We have no confirmation that Arcade has been canned but we will act like it is" dont get me wrong we can be annoyed and even gutted that other content…
  • Even I've been noticing some subtle improvements to the infantry and also Starfighter Ai in recent patches. Infantry bots are playing more tactically as a unit and Starfighter bots accuracy has been slightly improved. Either they're gradually p…
  • Oilerfan78 wrote: » It also seems Starfighter Team Deathmatch enemy AI has had a touch of tweaking. I've started several matches where the AI flies directly at you, as your squadrons clash in the middle, similar to when you start a fighter squadr…
  • Until it's announced on a Roadmap then everything is still rumour, speculation and presumption. All we we've got is "Dennis said this,Ben said that" yet here we are 14 months down the line with nothing carved in stone.
  • The thing a few gamers in this thread seem to be forgetting is that EA delivered only 2 basic offline modes( excluding campaign) TDM and onslaughtat launch. Scenarios don't count because their just TDM and onslaught with specific restrictions…
  • I was talking about basic tweaks and fixes not hidden content/dlc. Can you imagine s**tstorm that would be created in the community if basic fixes were ignored for 7 months that existed in multiplayer?
  • Aryck-The-One wrote: » SAM4XE wrote: » Need I remind the community that some simple fixes particularly for Starfighter Arcade that would have vastly improved the difficulty and overall gameplay still have not been implemented, 7 months after…
  • Need I remind the community that some simple fixes particularly for Starfighter Arcade that would have vastly improved the difficulty and overall gameplay still have not been implemented, 7 months after SA was released. Judging by how quick and si…
  • slarlac249 wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm being …
  • Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo a…
  • Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm bei…
  • Zapskywalker wrote: » If they had got something good for arcade they would announce it officially for months, just like they do with all the online content. I cant belive all you guys still having hope. Although I'm inclined to agree, …
  • Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm being small and just round and round in circles sh…
  • slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm being small and just round and round in circles shooting enemies, not sure if official arcade ver…
  • DarthRuan123 wrote: » SAM4XE wrote: » Best case scenario: Large scale mode will include Ai and will be playable on and offline Worst case scenario: Large scale will be online only and offline gamers get nothing. Tbh! Considering EA …
  • Best case scenario: Large scale mode will include Ai and will be playable on and offline Worst case scenario: Large scale will be online only and offline gamers get nothing. Tbh! Considering EA have just cancelled an open world star wars …
  • They're not going to charge probably because it looks like they're not going to deliver any significant offline content. I have to admit that I'm far less optimistic in regards to offline content in light of recent reddit posts by Ben. It almo…
  • Foxdie491 wrote: » I have an inquery, I've been checking Starfighter Arcade and I noticed something weird, when I play as a regular fighter the game have chatter from my team, give a lot of immersion and atmosphere, however, when I play as a hero …
  • leonardilox wrote: » SAM4XE wrote: » leonardilox wrote: » I’ve been a while away froma time. Any news for a large scale mode? Nothing official, yet! With a bit of luck we may get an official announcement in the next 2-4 weeks. …
  • leonardilox wrote: » I’ve been a while away froma time. Any news for a large scale mode? Nothing official, yet! With a bit of luck we may get an official announcement in the next 2-4 weeks.
  • Personally, I think out of all the possible content that may be planned for Arcade mode I think Ai heroes are probably the least likely content we'll get. The Devs themselves have been vocal regarding how difficult it would be to code Ai heroes.
  • Foxdie491 wrote: » SAM4XE wrote: » Psychokillerninja wrote: » Okay, they have DEFINITELY expanded the size of the Starfighter Arcade maps, you can now fly out to the very front tip of the Star Destroyer in the Unknown Regions which you wer…
  • Psychokillerninja wrote: » Okay, they have DEFINITELY expanded the size of the Starfighter Arcade maps, you can now fly out to the very front tip of the Star Destroyer in the Unknown Regions which you weren't able to do before. I'd personal…
  • Blazur wrote: » SAM4XE wrote: » It's just unfortunate that EA never bothered to give the community that option. Nah, it really isn't. It would be unfortunate if they dedicated what seems like limited resources towards something 1% of t…
  • ELIMELECH0401 wrote: » Foxdie491 wrote: » ELIMELECH0401 wrote: » Foxdie491 wrote: » Aryck-The-One wrote: » Foxdie491 wrote: » Skirmish/Offline Content (3.9k replies 172.8k views) has been the most active thread in BF 2 forum si…
  • Starmasui73146 wrote: » SAM4XE wrote: » I meant that Battlefront II at launch should have been better than how BF was after “Skirmish” was added. But some may argue with you that “Arcade” at launch was just as bad and shallow as “Missions”. …
  • Ai in Starfighter Arcade are still as dumb as a box of rocks from what I've seen. Ai remains way too passive towards human controlled fighters even on the highest difficulty setting. The following needs to be addressed to make it fun, imo! 1) …
  • Aryck-The-One wrote: » CrazyGalaxyG9 wrote: » Yes, AI became more aggressive, i have the same experience They seem to be more aggressive in Starfighter Arcade as well, though not by much. Of course, they still don't use missile... but I…
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