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SAM4XE Member

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SAM4XE
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Member, SWBF - PC, SWBF II - PC, SWBF - Xbox, SWBF - PS4, SWBF II - Xbox
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  • Until it's announced on a Roadmap then everything is still rumour, speculation and presumption. All we we've got is "Dennis said this,Ben said that" yet here we are 14 months down the line with nothing carved in stone.
  • The thing a few gamers in this thread seem to be forgetting is that EA delivered only 2 basic offline modes( excluding campaign) TDM and onslaughtat launch. Scenarios don't count because their just TDM and onslaught with specific restrictions…
  • I was talking about basic tweaks and fixes not hidden content/dlc. Can you imagine s**tstorm that would be created in the community if basic fixes were ignored for 7 months that existed in multiplayer?
  • Aryck-The-One wrote: » SAM4XE wrote: » Need I remind the community that some simple fixes particularly for Starfighter Arcade that would have vastly improved the difficulty and overall gameplay still have not been implemented, 7 months after…
  • Need I remind the community that some simple fixes particularly for Starfighter Arcade that would have vastly improved the difficulty and overall gameplay still have not been implemented, 7 months after SA was released. Judging by how quick and si…
  • slarlac249 wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm being …
  • Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo a…
  • Aryck-The-One wrote: » SAM4XE wrote: » Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm bei…
  • Zapskywalker wrote: » If they had got something good for arcade they would announce it officially for months, just like they do with all the online content. I cant belive all you guys still having hope. Although I'm inclined to agree, …
  • Aryck-The-One wrote: » SAM4XE wrote: » slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm being small and just round and round in circles sh…
  • slarlac249 wrote: » I've already it played in arcade via a mod, it's not that great and i played it solo and in split screen. soon lost it's charm being small and just round and round in circles shooting enemies, not sure if official arcade ver…
  • DarthRuan123 wrote: » SAM4XE wrote: » Best case scenario: Large scale mode will include Ai and will be playable on and offline Worst case scenario: Large scale will be online only and offline gamers get nothing. Tbh! Considering EA …
  • Best case scenario: Large scale mode will include Ai and will be playable on and offline Worst case scenario: Large scale will be online only and offline gamers get nothing. Tbh! Considering EA have just cancelled an open world star wars …
  • They're not going to charge probably because it looks like they're not going to deliver any significant offline content. I have to admit that I'm far less optimistic in regards to offline content in light of recent reddit posts by Ben. It almo…
  • Foxdie491 wrote: » I have an inquery, I've been checking Starfighter Arcade and I noticed something weird, when I play as a regular fighter the game have chatter from my team, give a lot of immersion and atmosphere, however, when I play as a hero …
  • leonardilox wrote: » SAM4XE wrote: » leonardilox wrote: » I’ve been a while away froma time. Any news for a large scale mode? Nothing official, yet! With a bit of luck we may get an official announcement in the next 2-4 weeks. …
  • leonardilox wrote: » I’ve been a while away froma time. Any news for a large scale mode? Nothing official, yet! With a bit of luck we may get an official announcement in the next 2-4 weeks.
  • Personally, I think out of all the possible content that may be planned for Arcade mode I think Ai heroes are probably the least likely content we'll get. The Devs themselves have been vocal regarding how difficult it would be to code Ai heroes.
  • Foxdie491 wrote: » SAM4XE wrote: » Psychokillerninja wrote: » Okay, they have DEFINITELY expanded the size of the Starfighter Arcade maps, you can now fly out to the very front tip of the Star Destroyer in the Unknown Regions which you wer…
  • Psychokillerninja wrote: » Okay, they have DEFINITELY expanded the size of the Starfighter Arcade maps, you can now fly out to the very front tip of the Star Destroyer in the Unknown Regions which you weren't able to do before. I'd personal…
  • Blazur wrote: » SAM4XE wrote: » It's just unfortunate that EA never bothered to give the community that option. Nah, it really isn't. It would be unfortunate if they dedicated what seems like limited resources towards something 1% of t…
  • ELIMELECH0401 wrote: » Foxdie491 wrote: » ELIMELECH0401 wrote: » Foxdie491 wrote: » Aryck-The-One wrote: » Foxdie491 wrote: » Skirmish/Offline Content (3.9k replies 172.8k views) has been the most active thread in BF 2 forum si…
  • Starmasui73146 wrote: » SAM4XE wrote: » I meant that Battlefront II at launch should have been better than how BF was after “Skirmish” was added. But some may argue with you that “Arcade” at launch was just as bad and shallow as “Missions”. …
  • Ai in Starfighter Arcade are still as dumb as a box of rocks from what I've seen. Ai remains way too passive towards human controlled fighters even on the highest difficulty setting. The following needs to be addressed to make it fun, imo! 1) …
  • Aryck-The-One wrote: » CrazyGalaxyG9 wrote: » Yes, AI became more aggressive, i have the same experience They seem to be more aggressive in Starfighter Arcade as well, though not by much. Of course, they still don't use missile... but I…
  • ELIMELECH0401 wrote: » SAM4XE wrote: » ELIMELECH0401 wrote: » SAM4XE wrote: » Starmasui73146 wrote: » SAM4XE wrote: » ELIMELECH0401 wrote: » 1JuicyTemptress wrote: » They are too lazy; players wont fill their giant wall…
  • ELIMELECH0401 wrote: » SAM4XE wrote: » Starmasui73146 wrote: » SAM4XE wrote: » ELIMELECH0401 wrote: » 1JuicyTemptress wrote: » They are too lazy; players wont fill their giant wallets if they play offline. All in game pu…
  • Starmasui73146 wrote: » SAM4XE wrote: » ELIMELECH0401 wrote: » 1JuicyTemptress wrote: » They are too lazy; players wont fill their giant wallets if they play offline. All in game purchases are cosmetic. Offline gamers are just …
  • ELIMELECH0401 wrote: » 1JuicyTemptress wrote: » They are too lazy; players wont fill their giant wallets if they play offline. All in game purchases are cosmetic. Offline gamers are just as likely to buy them as online gamers. I…
  • All the content that is coming in early 2019 has been common knowledge for months, so if something like large battles are coming to Arcade around April/May 2019 then why haven't they atleast announced it? They know what is and isn't possible yet t…
  • Sounds Promising but actions speak louder than words.
  • Cautiously optimistic after reading this.
  • ELIMELECH0401 wrote: » Gamma_Flight_Crew wrote: » Darthchocolate4 wrote: » sorry wrong pic I want the whole GA map offline with the mode incorporated slarlac249 wrote: » ^ we all want that, but this is DICEA, be realist…
  • One thing is certain, EA/Dice definitely can't be accused of spoiling the offline community.
  • The recent comments of Dennis regarding offline content has definitely given me e renewed sense of optimism. I feel it's just a case of waiting for the Arcade community Transmission in November/December to reveal what's coming, presumably next year.
  • Aryck-The-One wrote: » Hey guys, this is apparently going to be in the General Grievous Update: ARCADE CHANGES STARFIGHTER CUSTOM ARCADE Fixed an issue where the AI Starfighters would fly towards and remain stuck in out-of-bounds areas. …
  • This is exactly what the offline community needs to hear. A little bit of Transparency goes a long way.
  • One thing I will say is that I've seen a lot of data mined code that includes Ai heroes characters and vehicles. Obviously they are not complete and not activated but it certainly implies that the devs atleast want to add them at some point.
  • Call of duty games have had bots effectively playing objective modes since atleast 2010. At the very least existing BF2 Arcade maps could/should have some form of domination gameplay mode. So the question is why after nearly a year is Arcade sti…
  • The way I see it significant content restrictions cannot be condoned regardless whether it's COD, BattlefrontII or any other game that has offline. Any offline mode should be fully supported by the Devs to the best their ability at launch. So as …
  • aussieviking wrote: » ]Meanwhile in Black ops 4: Team Deathmatch - supports offline bots Free for All - supports offline bots Search and Destroy - supports offline bots Domination - supports offline bots Hardpoint - supports offline…
  • It boggles the mind how a game like COD can have bot support for most modes from day 1 but Battlefront 2 Bot support is still massively restricted almost a year after launch. Excuses like "delayed content due to things like progression system over…
  • Ben said this, Ben said that! What Ben says and what EA actually delivers remains to be seen. I want significant offline content as much as any gamer on this thread but look at the facts. We expected something like skirmish 2.0 at launch and it n…
  • ELIMELECH0401 wrote: » Loyaavod wrote: » Aryck-The-One wrote: » Darthchocolate4 wrote: » Psychokillerninja wrote: » See? Not all hope is lost. I'm guessing because December is listed as being void of multiplayer content, we may see…
  • Aryck-The-One wrote: » Llunots wrote: » Aryck-The-One wrote: » Darthchocolate4 wrote: » Psychokillerninja wrote: » See? Not all hope is lost. I'm guessing because December is listed as being void of multiplayer content, we may see …
  • Whether large scale battles are coming to arcade or not, EA need to make an announcement so that offline gamers can decide whether to stick with the game or move on. As I've said previously, the Devs know what is and what isn't possible for Arcade.…
  • Today's update appears to fix or improve nothing in Arcade. This is good example of what EA think of the offline community and Arcade. People need to stop making excuses and face up to the distinct possibility that significant content for Arcade is…
  • aussieviking wrote: » Now thats interesting. I never noticed that https://reddit.com/r/StarWarsBattlefront/comments/9hxyj2/what_happend_to_reinforcements_in_arcade_from_the/ I'm surprised how many offline gamers missed or have forgotten …
  • AirOwielder wrote: » If Dennis didn't have plans 2 implement a large scale mode to offline, I guess he would've let people know by now. My prediction is that they're going to cut their losses, firstly by sacrificing any initial plans to…
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