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rebel_scumz Member

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rebel_scumz
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  • The account user has to be old enough, or the birth date used for the account must reflect a user of sufficient age or else you won't be able to connect to the EA servers with it (might be a way around this on the EA side, but I don't know for sure)…
  • Two ways to play: In online Multiplayer go to All Modes and then select Fighter Squadron. You will join the first available game lobby so the map will be random. You can try to select a map (i.e. by pressing square on PS4), but you will likely …
  • Mitch_Itfc wrote: » It's got to the point where i just don't play this game anymore because of it. It ruins all games for me as by time i finally get in (i often wait between 2-4 minutes) the game is already set (e.g i don't get the first hero in …
  • If you're loading from a standard HD where load times are typically about 40 - 90 seconds depending on the map. Is a match always underway by the time you've loaded, even if its just the next map/mode in the playlist (as opposed to the first time y…
  • Dumbdad wrote: » I really wish they would fix the notification system on who is selected. When I pickup a **** charge its bold right in my face (+1 Energy Charge or whatever it says). Same with a power up token, the message is annoyingly right in…
  • briandt75 wrote: » BadMuthaDude wrote: » briandt75 wrote: » Disruption should have never existed, but I think it's down to an acceptable level of annoyance now. I use it sometimes just to change up my hand. What made you change your…
  • Captain_Apollo38 wrote: » I proposed some changes in a thread in the feedback section that has similar goals: http://starwars.ea.com/starwars/battlefront/forums/discussion/comment/512270#Comment_512270 Basically my suggestion boils down to: …
  • OK, first question: what are you using? mouse & keyboard or controller? Because I would need to double my playing time to get that kind of aim with a controller. Second point: this is why I hate the pulse cannon- you don't even have a sight …
  • johnny_mercury wrote: » Aside from what's been mentioned, a big part of the problem is being able to recreate the issue in their dev database (locally) which could mean it could be local, server or platform specific causing the problem. Once they …
  • Yes, after reading this I'm beginning to suspect even more strongly than before that what was assumed by many to be a server error is more likely to be the result of problems on the client side (console or PC). Not in an internet performance way, b…
  • irishtim7 wrote: » rebel_scumz wrote: » This makes me wonder if the lag problem isn't actually a server side problem at all, but is instead a client side issue. I noticed something the other day playing Skirmish WA (on either Jundland Wastes …
  • phex77 wrote: » Well, I skipped lunch to play some matches of WA, first two ones were fine (at least I couldn't differentiate between poor aim and lag ), but then it started again (mostly rubberbanding/stuttering while walking/running and lots of…
  • I strongly disagree with your on Scout lvl 1 & 2 - it was completely backwards before from a power standpoint and that alone is why > 80% of people were using it. Scouting is typically a slow and stealthy affair, and now you can walk and fir…
  • (reposted answer to another similar thread) I have a theory about the erratic/inconsistent lag issues with online play (which I have puzzled over for some time), based on my rudimentary understanding of online games. I think that the basic facto…
  • I have a theory about the erratic/inconsistent lag issues with online play (which I have puzzled over for some time), based on my rudimentary understanding of online games. I think that the basic factors affecting lag (server proximity and network …
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